godot/servers/physics_server_3d_wrap_mt.cpp

113 lines
4.4 KiB
C++

/**************************************************************************/
/* physics_server_3d_wrap_mt.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "physics_server_3d_wrap_mt.h"
#include "core/os/os.h"
void PhysicsServer3DWrapMT::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
server_thread = Thread::get_caller_id();
server_task_id = p_pump_task_id;
}
void PhysicsServer3DWrapMT::_thread_exit() {
exit = true;
}
void PhysicsServer3DWrapMT::_thread_loop() {
while (!exit) {
WorkerThreadPool::get_singleton()->yield();
command_queue.flush_all();
}
}
/* EVENT QUEUING */
void PhysicsServer3DWrapMT::step(real_t p_step) {
if (create_thread) {
command_queue.push(physics_server_3d, &PhysicsServer3D::step, p_step);
} else {
physics_server_3d->step(p_step);
}
}
void PhysicsServer3DWrapMT::sync() {
if (create_thread) {
command_queue.sync();
} else {
command_queue.flush_all(); // Flush all pending from other threads.
}
physics_server_3d->sync();
}
void PhysicsServer3DWrapMT::flush_queries() {
physics_server_3d->flush_queries();
}
void PhysicsServer3DWrapMT::end_sync() {
physics_server_3d->end_sync();
}
void PhysicsServer3DWrapMT::init() {
if (create_thread) {
WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &PhysicsServer3DWrapMT::_thread_loop), true);
command_queue.set_pump_task_id(tid);
command_queue.push(this, &PhysicsServer3DWrapMT::_assign_mt_ids, tid);
command_queue.push_and_sync(physics_server_3d, &PhysicsServer3D::init);
DEV_ASSERT(server_task_id == tid);
} else {
server_thread = Thread::MAIN_ID;
physics_server_3d->init();
}
}
void PhysicsServer3DWrapMT::finish() {
if (create_thread) {
command_queue.push(physics_server_3d, &PhysicsServer3D::finish);
command_queue.push(this, &PhysicsServer3DWrapMT::_thread_exit);
if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
server_task_id = WorkerThreadPool::INVALID_TASK_ID;
}
server_thread = Thread::MAIN_ID;
} else {
physics_server_3d->finish();
}
}
PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread) {
physics_server_3d = p_contained;
create_thread = p_create_thread;
}
PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
memdelete(physics_server_3d);
}