5ad9be4c24
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
160 lines
3.9 KiB
XML
160 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpriteFrames" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Sprite frame library for AnimatedSprite.
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</brief_description>
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<description>
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Sprite frame library for [AnimatedSprite].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_animation">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_frame">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="frame" type="Texture">
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</argument>
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<argument index="2" name="at_position" type="int" default="-1">
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</argument>
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<description>
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="clear_all">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_animation_loop" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_animation_speed" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_frame" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_frame_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="has_animation" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_animation">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_frame">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="rename_animation">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="newname" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_animation_loop">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="loop" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_animation_speed">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="speed" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_frame">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String">
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</argument>
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<argument index="1" name="idx" type="int">
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</argument>
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<argument index="2" name="txt" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="animations" type="Array" setter="_set_animations" getter="_get_animations">
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</member>
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<member name="frames" type="Array" setter="_set_frames" getter="_get_frames">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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