godot/scene/resources
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
..
default_theme Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
SCsub
animation.cpp
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
environment.h
font.cpp
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
line_shape_2d.cpp
line_shape_2d.h
material.cpp
material.h
mesh.cpp
mesh.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp
packed_scene.h
particles_material.cpp
particles_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h
ray_shape_2d.cpp
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
resource_format_text.h
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
style_box.cpp
style_box.h
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h
texture.cpp
texture.h
theme.cpp
theme.h
tile_set.cpp
tile_set.h
video_stream.h
visual_shader.cpp
visual_shader.h
visual_shader_nodes.cpp
visual_shader_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_margin_shape_3d.cpp
world_margin_shape_3d.h