godot/platform/web
Rémi Verschelde c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
..
api Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
doc_classes [Doc] Fix some incorrect uses of `a/an` 2024-03-13 21:20:28 +01:00
export Disable remote debug button when there are no runnable presets 2024-05-17 00:15:13 +02:00
js Merge pull request #91695 from bruvzg/web_ime_pos 2024-05-28 15:48:42 +02:00
README.md
SCsub Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
audio_driver_web.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
audio_driver_web.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
detect.py SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
display_server_web.cpp Merge pull request #89033 from bruvzg/doc_end_err 2024-05-28 17:48:42 +02:00
display_server_web.h Merge pull request #91695 from bruvzg/web_ime_pos 2024-05-28 15:48:42 +02:00
dom_keys.inc Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
emscripten_helpers.py SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
eslint.config.cjs Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
godot_audio.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_js.h [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
godot_webgl2.h Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
http_client_web.cpp [Web] Always return -1 as body length in HTTPClientWeb. 2023-07-24 08:57:02 +02:00
http_client_web.h [Web] Always return -1 as body length in HTTPClientWeb. 2023-07-24 08:57:02 +02:00
javascript_bridge_singleton.cpp Replace `.bind(...).call_deferred()` with `.call_deferred(...)` 2024-05-27 13:29:57 +02:00
os_web.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
os_web.h Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
package-lock.json Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
package.json Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
serve.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
web_main.cpp Refactor OS exit code to be `EXIT_SUCCESS` by default 2024-03-08 23:31:24 +01:00
web_runtime.cpp

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.