godot/platform/web
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
..
api Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
doc_classes Overhaul some "uncommon" wording in class reference 2024-03-01 15:32:38 +01:00
export Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs 2024-03-06 12:14:21 -05:00
js Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
.eslintrc.engine.js
.eslintrc.html.js Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
.eslintrc.js
.eslintrc.libs.js
.eslintrc.sw.js Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
audio_driver_web.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
audio_driver_web.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
detect.py Add WASM_BIGINT linker flag to the web build 2024-02-20 08:19:56 -05:00
display_server_web.cpp Improve cursor_set_custom_image() method 2024-02-28 20:32:25 +01:00
display_server_web.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
dom_keys.inc Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
emscripten_helpers.py Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
godot_audio.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_js.h [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
godot_webgl2.h Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
http_client_web.cpp [Web] Always return -1 as body length in HTTPClientWeb. 2023-07-24 08:57:02 +02:00
http_client_web.h [Web] Always return -1 as body length in HTTPClientWeb. 2023-07-24 08:57:02 +02:00
javascript_bridge_singleton.cpp Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
os_web.cpp Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
os_web.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
package-lock.json [Web] Update npm packages 2023-07-31 21:43:59 +02:00
package.json Add option to ensure cross-origin isolation headers on web export 2024-02-12 09:27:39 -05:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.