godot/scene
Ruslan Mustakov 56395b03e1 Fix oversampled font artifacts after resize
Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.

Fixes #15173.

(cherry picked from commit 47747718d6)
2018-04-28 17:42:57 +02:00
..
2d Update TileMap when its TileSet changes 2018-04-28 16:25:33 +02:00
3d Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-03-28 22:43:44 +02:00
animation AnimationPlayer: fix scrubbing after play backwards 2018-04-28 15:55:36 +02:00
audio Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-03-28 22:43:44 +02:00
gui Fixes wrong calculation of gridcontainer's children size 2018-04-28 17:40:29 +02:00
main Fix oversampled font artifacts after resize 2018-04-28 17:42:57 +02:00
resources Add an hinting mode setting to DynamicFonts 2018-03-28 22:56:04 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00