godot/drivers/gles3/storage
Bastiaan Olij e886a7af81 Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
config.h Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
light_storage.cpp Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
light_storage.h Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
material_storage.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
material_storage.h Refactor `ShaderData` & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
mesh_storage.cpp Merge pull request #70091 from clayjohn/bone-aabbs 2022-12-17 12:32:32 +01:00
mesh_storage.h Merge pull request #70091 from clayjohn/bone-aabbs 2022-12-17 12:32:32 +01:00
particles_storage.cpp Merge pull request #70132 from clayjohn/RT-update 2022-12-17 12:26:51 +01:00
particles_storage.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
render_scene_buffers_gles3.cpp Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
render_scene_buffers_gles3.h Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
texture_storage.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
texture_storage.h Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
utilities.cpp Properly free Skeleton RID in RenderingServer.free() 2022-12-07 09:35:13 -08:00
utilities.h Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00