776 lines
24 KiB
Plaintext
776 lines
24 KiB
Plaintext
/**************************************************************************/
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/* display_server_ios.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "display_server_ios.h"
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#import "app_delegate.h"
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#import "device_metrics.h"
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#import "godot_view.h"
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#import "ios.h"
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#import "key_mapping_ios.h"
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#import "keyboard_input_view.h"
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#import "os_ios.h"
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#import "tts_ios.h"
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#import "view_controller.h"
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#include "core/config/project_settings.h"
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#include "core/io/file_access_pack.h"
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#import <sys/utsname.h>
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static const float kDisplayServerIOSAcceleration = 1.f;
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DisplayServerIOS *DisplayServerIOS::get_singleton() {
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return (DisplayServerIOS *)DisplayServer::get_singleton();
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}
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DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
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KeyMappingIOS::initialize();
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rendering_driver = p_rendering_driver;
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// Init TTS
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bool tts_enabled = GLOBAL_GET("audio/general/text_to_speech");
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if (tts_enabled) {
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tts = [[TTS_IOS alloc] init];
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}
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native_menu = memnew(NativeMenu);
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#if defined(RD_ENABLED)
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rendering_context = nullptr;
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rendering_device = nullptr;
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CALayer *layer = nullptr;
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union {
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#ifdef VULKAN_ENABLED
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RenderingContextDriverVulkanIOS::WindowPlatformData vulkan;
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#endif
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} wpd;
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#if defined(VULKAN_ENABLED)
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if (rendering_driver == "vulkan") {
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layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
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if (!layer) {
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ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
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}
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wpd.vulkan.layer_ptr = (CAMetalLayer *const *)&layer;
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rendering_context = memnew(RenderingContextDriverVulkanIOS);
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}
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#endif
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if (rendering_context) {
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if (rendering_context->initialize() != OK) {
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ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
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memdelete(rendering_context);
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rendering_context = nullptr;
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r_error = ERR_UNAVAILABLE;
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return;
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}
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if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
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ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
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memdelete(rendering_context);
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rendering_context = nullptr;
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r_error = ERR_UNAVAILABLE;
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return;
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}
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Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
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rendering_context->window_set_size(MAIN_WINDOW_ID, size.width, size.height);
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rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
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rendering_device = memnew(RenderingDevice);
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if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
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rendering_device = nullptr;
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memdelete(rendering_context);
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rendering_context = nullptr;
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r_error = ERR_UNAVAILABLE;
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return;
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}
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rendering_device->screen_create(MAIN_WINDOW_ID);
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RendererCompositorRD::make_current();
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}
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#endif
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#if defined(GLES3_ENABLED)
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if (rendering_driver == "opengl3") {
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CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"opengl3"];
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if (!layer) {
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ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
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}
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RasterizerGLES3::make_current(false);
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}
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#endif
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bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
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screen_set_keep_on(keep_screen_on);
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Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
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r_error = OK;
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}
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DisplayServerIOS::~DisplayServerIOS() {
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if (native_menu) {
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memdelete(native_menu);
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native_menu = nullptr;
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}
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#if defined(RD_ENABLED)
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if (rendering_device) {
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rendering_device->screen_free(MAIN_WINDOW_ID);
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memdelete(rendering_device);
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rendering_device = nullptr;
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}
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if (rendering_context) {
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rendering_context->window_destroy(MAIN_WINDOW_ID);
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memdelete(rendering_context);
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rendering_context = nullptr;
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}
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#endif
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}
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DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
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return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
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}
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Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
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Vector<String> drivers;
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#if defined(VULKAN_ENABLED)
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drivers.push_back("vulkan");
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#endif
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#if defined(GLES3_ENABLED)
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drivers.push_back("opengl3");
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#endif
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return drivers;
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}
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void DisplayServerIOS::register_ios_driver() {
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register_create_function("iOS", create_func, get_rendering_drivers_func);
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}
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// MARK: Events
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void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
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window_resize_callback = p_callable;
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}
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void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
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window_event_callback = p_callable;
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}
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void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
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input_event_callback = p_callable;
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}
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void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
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input_text_callback = p_callable;
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}
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void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
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// Probably not supported for iOS
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}
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void DisplayServerIOS::process_events() {
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Input::get_singleton()->flush_buffered_events();
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}
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void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
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DisplayServerIOS::get_singleton()->send_input_event(p_event);
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}
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void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
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_window_callback(input_event_callback, p_event);
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}
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void DisplayServerIOS::send_input_text(const String &p_text) const {
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_window_callback(input_text_callback, p_text);
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}
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void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
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_window_callback(window_event_callback, int(p_event));
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}
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void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
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if (p_callable.is_valid()) {
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p_callable.call(p_arg);
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}
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}
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// MARK: - Input
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// MARK: Touches
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void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
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Ref<InputEventScreenTouch> ev;
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ev.instantiate();
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ev->set_index(p_idx);
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ev->set_pressed(p_pressed);
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ev->set_position(Vector2(p_x, p_y));
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ev->set_double_tap(p_double_click);
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perform_event(ev);
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}
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void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) {
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Ref<InputEventScreenDrag> ev;
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ev.instantiate();
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ev->set_index(p_idx);
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ev->set_pressure(p_pressure);
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ev->set_tilt(p_tilt);
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ev->set_position(Vector2(p_x, p_y));
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ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
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ev->set_relative_screen_position(ev->get_relative());
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perform_event(ev);
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}
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void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
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Input::get_singleton()->parse_input_event(p_event);
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}
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void DisplayServerIOS::touches_canceled(int p_idx) {
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touch_press(p_idx, -1, -1, false, false);
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}
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// MARK: Keyboard
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void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed, KeyLocation p_location) {
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Ref<InputEventKey> ev;
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ev.instantiate();
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ev->set_echo(false);
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ev->set_pressed(p_pressed);
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ev->set_keycode(fix_keycode(p_char, p_key));
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if (@available(iOS 13.4, *)) {
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if (p_key != Key::SHIFT) {
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ev->set_shift_pressed(p_modifier & UIKeyModifierShift);
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}
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if (p_key != Key::CTRL) {
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ev->set_ctrl_pressed(p_modifier & UIKeyModifierControl);
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}
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if (p_key != Key::ALT) {
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ev->set_alt_pressed(p_modifier & UIKeyModifierAlternate);
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}
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if (p_key != Key::META) {
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ev->set_meta_pressed(p_modifier & UIKeyModifierCommand);
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}
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}
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ev->set_key_label(p_unshifted);
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ev->set_physical_keycode(p_physical);
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ev->set_unicode(fix_unicode(p_char));
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ev->set_location(p_location);
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perform_event(ev);
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}
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// MARK: Motion
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void DisplayServerIOS::update_gravity(const Vector3 &p_gravity) {
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Input::get_singleton()->set_gravity(p_gravity);
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}
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void DisplayServerIOS::update_accelerometer(const Vector3 &p_accelerometer) {
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Input::get_singleton()->set_accelerometer(p_accelerometer / kDisplayServerIOSAcceleration);
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}
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void DisplayServerIOS::update_magnetometer(const Vector3 &p_magnetometer) {
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Input::get_singleton()->set_magnetometer(p_magnetometer);
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}
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void DisplayServerIOS::update_gyroscope(const Vector3 &p_gyroscope) {
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Input::get_singleton()->set_gyroscope(p_gyroscope);
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}
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// MARK: -
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bool DisplayServerIOS::has_feature(Feature p_feature) const {
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switch (p_feature) {
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#ifndef DISABLE_DEPRECATED
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case FEATURE_GLOBAL_MENU: {
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return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
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} break;
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#endif
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// case FEATURE_CURSOR_SHAPE:
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// case FEATURE_CUSTOM_CURSOR_SHAPE:
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// case FEATURE_HIDPI:
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// case FEATURE_ICON:
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// case FEATURE_IME:
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// case FEATURE_MOUSE:
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// case FEATURE_MOUSE_WARP:
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// case FEATURE_NATIVE_DIALOG:
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// case FEATURE_NATIVE_DIALOG_INPUT:
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// case FEATURE_NATIVE_DIALOG_FILE:
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// case FEATURE_NATIVE_ICON:
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// case FEATURE_WINDOW_TRANSPARENCY:
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case FEATURE_CLIPBOARD:
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case FEATURE_KEEP_SCREEN_ON:
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case FEATURE_ORIENTATION:
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case FEATURE_TOUCHSCREEN:
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case FEATURE_VIRTUAL_KEYBOARD:
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case FEATURE_TEXT_TO_SPEECH:
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return true;
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default:
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return false;
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}
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}
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String DisplayServerIOS::get_name() const {
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return "iOS";
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}
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bool DisplayServerIOS::tts_is_speaking() const {
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ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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return [tts isSpeaking];
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}
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bool DisplayServerIOS::tts_is_paused() const {
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ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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return [tts isPaused];
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}
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TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const {
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ERR_FAIL_NULL_V_MSG(tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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return [tts getVoices];
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}
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void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
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ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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[tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
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}
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void DisplayServerIOS::tts_pause() {
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ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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[tts pauseSpeaking];
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}
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void DisplayServerIOS::tts_resume() {
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ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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[tts resumeSpeaking];
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}
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void DisplayServerIOS::tts_stop() {
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ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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[tts stopSpeaking];
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}
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bool DisplayServerIOS::is_dark_mode_supported() const {
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if (@available(iOS 13.0, *)) {
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return true;
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} else {
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return false;
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}
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}
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bool DisplayServerIOS::is_dark_mode() const {
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if (@available(iOS 13.0, *)) {
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return [UITraitCollection currentTraitCollection].userInterfaceStyle == UIUserInterfaceStyleDark;
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} else {
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return false;
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}
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}
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void DisplayServerIOS::set_system_theme_change_callback(const Callable &p_callable) {
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system_theme_changed = p_callable;
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}
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void DisplayServerIOS::emit_system_theme_changed() {
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if (system_theme_changed.is_valid()) {
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Variant ret;
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Callable::CallError ce;
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system_theme_changed.callp(nullptr, 0, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT(vformat("Failed to execute system theme changed callback: %s.", Variant::get_callable_error_text(system_theme_changed, nullptr, 0, ce)));
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}
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}
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}
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Rect2i DisplayServerIOS::get_display_safe_area() const {
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UIEdgeInsets insets = UIEdgeInsetsZero;
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UIView *view = AppDelegate.viewController.godotView;
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if ([view respondsToSelector:@selector(safeAreaInsets)]) {
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insets = [view safeAreaInsets];
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}
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float scale = screen_get_scale();
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Size2i insets_position = Size2i(insets.left, insets.top) * scale;
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Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
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return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
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}
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int DisplayServerIOS::get_screen_count() const {
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return 1;
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}
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int DisplayServerIOS::get_primary_screen() const {
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return 0;
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}
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Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
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return Size2i();
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}
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Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
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CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
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if (!layer) {
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return Size2i();
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}
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return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
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}
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Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
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return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
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}
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int DisplayServerIOS::screen_get_dpi(int p_screen) const {
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struct utsname systemInfo;
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uname(&systemInfo);
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NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
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NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
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for (NSArray *keyArray in iOSModelToDPI) {
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if ([keyArray containsObject:string]) {
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NSNumber *value = iOSModelToDPI[keyArray];
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return [value intValue];
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}
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}
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|
|
|
// If device wasn't found in dictionary
|
|
// make a best guess from device metrics.
|
|
CGFloat scale = [UIScreen mainScreen].scale;
|
|
|
|
UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
|
|
|
|
switch (idiom) {
|
|
case UIUserInterfaceIdiomPad:
|
|
return scale == 2 ? 264 : 132;
|
|
case UIUserInterfaceIdiomPhone: {
|
|
if (scale == 3) {
|
|
CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
|
|
return nativeScale == 3 ? 458 : 401;
|
|
}
|
|
|
|
return 326;
|
|
}
|
|
default:
|
|
return 72;
|
|
}
|
|
}
|
|
|
|
float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
|
|
float fps = [UIScreen mainScreen].maximumFramesPerSecond;
|
|
if ([NSProcessInfo processInfo].lowPowerModeEnabled) {
|
|
fps = 60;
|
|
}
|
|
return fps;
|
|
}
|
|
|
|
float DisplayServerIOS::screen_get_scale(int p_screen) const {
|
|
return [UIScreen mainScreen].scale;
|
|
}
|
|
|
|
Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
|
|
Vector<DisplayServer::WindowID> list;
|
|
list.push_back(MAIN_WINDOW_ID);
|
|
return list;
|
|
}
|
|
|
|
DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
|
|
return MAIN_WINDOW_ID;
|
|
}
|
|
|
|
int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
|
|
ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
|
|
switch (p_handle_type) {
|
|
case DISPLAY_HANDLE: {
|
|
return 0; // Not supported.
|
|
}
|
|
case WINDOW_HANDLE: {
|
|
return (int64_t)AppDelegate.viewController;
|
|
}
|
|
case WINDOW_VIEW: {
|
|
return (int64_t)AppDelegate.viewController.godotView;
|
|
}
|
|
default: {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
|
|
window_attached_instance_id = p_instance;
|
|
}
|
|
|
|
ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
|
|
return window_attached_instance_id;
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
|
|
return SCREEN_OF_MAIN_WINDOW;
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
|
|
return Point2i();
|
|
}
|
|
|
|
Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const {
|
|
return Point2i();
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
|
|
// Probably not supported for single window iOS app
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
|
|
return Size2i();
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
|
|
return Size2i();
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
|
|
CGRect screenBounds = [UIScreen mainScreen].bounds;
|
|
return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
|
|
}
|
|
|
|
Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const {
|
|
return window_get_size(p_window);
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
|
|
return WindowMode::WINDOW_MODE_FULLSCREEN;
|
|
}
|
|
|
|
bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
|
|
return false;
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
|
|
return false;
|
|
}
|
|
|
|
void DisplayServerIOS::window_request_attention(WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
bool DisplayServerIOS::window_is_focused(WindowID p_window) const {
|
|
return true;
|
|
}
|
|
|
|
float DisplayServerIOS::screen_get_max_scale() const {
|
|
return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
|
|
}
|
|
|
|
void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
|
|
screen_orientation = p_orientation;
|
|
if (@available(iOS 16.0, *)) {
|
|
[AppDelegate.viewController setNeedsUpdateOfSupportedInterfaceOrientations];
|
|
} else {
|
|
[UIViewController attemptRotationToDeviceOrientation];
|
|
}
|
|
}
|
|
|
|
DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
|
|
return screen_orientation;
|
|
}
|
|
|
|
bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
|
|
return true;
|
|
}
|
|
|
|
bool DisplayServerIOS::can_any_window_draw() const {
|
|
return true;
|
|
}
|
|
|
|
bool DisplayServerIOS::is_touchscreen_available() const {
|
|
return true;
|
|
}
|
|
|
|
_FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) {
|
|
int limit = p_pos;
|
|
for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) {
|
|
if (p_existing_text[i] > 0xffff) {
|
|
limit++;
|
|
}
|
|
}
|
|
return limit;
|
|
}
|
|
|
|
void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
|
|
NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
|
|
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
|
|
AppDelegate.viewController.keyboardView.textContentType = nil;
|
|
switch (p_type) {
|
|
case KEYBOARD_TYPE_DEFAULT: {
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
|
|
} break;
|
|
case KEYBOARD_TYPE_MULTILINE: {
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
|
|
} break;
|
|
case KEYBOARD_TYPE_NUMBER: {
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad;
|
|
} break;
|
|
case KEYBOARD_TYPE_NUMBER_DECIMAL: {
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad;
|
|
} break;
|
|
case KEYBOARD_TYPE_PHONE: {
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad;
|
|
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber;
|
|
} break;
|
|
case KEYBOARD_TYPE_EMAIL_ADDRESS: {
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress;
|
|
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress;
|
|
} break;
|
|
case KEYBOARD_TYPE_PASSWORD: {
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
|
|
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword;
|
|
} break;
|
|
case KEYBOARD_TYPE_URL: {
|
|
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch;
|
|
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL;
|
|
} break;
|
|
}
|
|
|
|
[AppDelegate.viewController.keyboardView
|
|
becomeFirstResponderWithString:existingString
|
|
cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start)
|
|
cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
|
|
}
|
|
|
|
bool DisplayServerIOS::is_keyboard_active() const {
|
|
return [AppDelegate.viewController.keyboardView isFirstResponder];
|
|
}
|
|
|
|
void DisplayServerIOS::virtual_keyboard_hide() {
|
|
[AppDelegate.viewController.keyboardView resignFirstResponder];
|
|
}
|
|
|
|
void DisplayServerIOS::virtual_keyboard_set_height(int height) {
|
|
virtual_keyboard_height = height * screen_get_max_scale();
|
|
}
|
|
|
|
int DisplayServerIOS::virtual_keyboard_get_height() const {
|
|
return virtual_keyboard_height;
|
|
}
|
|
|
|
void DisplayServerIOS::clipboard_set(const String &p_text) {
|
|
[UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
|
|
}
|
|
|
|
String DisplayServerIOS::clipboard_get() const {
|
|
NSString *text = [UIPasteboard generalPasteboard].string;
|
|
|
|
return String::utf8([text UTF8String]);
|
|
}
|
|
|
|
void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
|
|
[UIApplication sharedApplication].idleTimerDisabled = p_enable;
|
|
}
|
|
|
|
bool DisplayServerIOS::screen_is_kept_on() const {
|
|
return [UIApplication sharedApplication].idleTimerDisabled;
|
|
}
|
|
|
|
void DisplayServerIOS::resize_window(CGSize viewSize) {
|
|
Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
|
|
|
|
#if defined(RD_ENABLED)
|
|
if (rendering_context) {
|
|
rendering_context->window_set_size(MAIN_WINDOW_ID, size.x, size.y);
|
|
}
|
|
#endif
|
|
|
|
Variant resize_rect = Rect2i(Point2i(), size);
|
|
_window_callback(window_resize_callback, resize_rect);
|
|
}
|
|
|
|
void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
|
|
_THREAD_SAFE_METHOD_
|
|
#if defined(RD_ENABLED)
|
|
if (rendering_context) {
|
|
rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
|
|
_THREAD_SAFE_METHOD_
|
|
#if defined(RD_ENABLED)
|
|
if (rendering_context) {
|
|
return rendering_context->window_get_vsync_mode(p_window);
|
|
}
|
|
#endif
|
|
return DisplayServer::VSYNC_ENABLED;
|
|
}
|