Godot Engine – Multi-platform 2D and 3D game engine
Go to file
RaphaelHunter 5e8edf9c5d fix gles3 shader uniform vec3 error, close #30930
(cherry picked from commit b8bb5e90ea)
2019-11-08 15:48:19 +01:00
core DirAccessPack: Fix dir_exists and file_exists for res:// paths 2019-11-08 15:48:18 +01:00
doc Improve documentation of EditorPlugin.add_tool_submenu_item method 2019-11-08 15:48:18 +01:00
drivers fix gles3 shader uniform vec3 error, close #30930 2019-11-08 15:48:19 +01:00
editor Fix "Make Scene Root" deleting previous root whenever focusing another scene 2019-11-08 15:48:19 +01:00
main Sync controller mappings DB with SDL2 community repo 2019-11-08 15:48:18 +01:00
misc Fix HTML5 export after #30864 2019-09-24 09:00:56 +02:00
modules GDScript: Add _ prefix on class name in type compatibility check 2019-11-08 15:48:19 +01:00
platform Shut down Godot processes on app exit. 2019-11-08 15:48:18 +01:00
scene FIX: Tabs text translation 2019-11-08 15:48:18 +01:00
servers Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
thirdparty bullet: Backport upstream patch to fix clang 8 build 2019-09-24 11:21:30 +02:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-03 07:45:24 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Ignore default ccls cache folder and compile commands jso 2019-04-20 23:38:00 +02:00
.mailmap Update AUTHORS and DONORS list 2019-10-07 11:26:52 +02:00
.travis.yml Travis: Make scons cache branch-specific 2019-11-08 13:08:24 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2019-10-07 11:26:52 +02:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt libpng: Update to upstream 1.6.37 2019-06-04 11:03:10 +02:00
DONORS.md Update AUTHORS and DONORS list 2019-10-07 11:26:52 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
LOGO_LICENSE.md
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
icon.svg
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
logo.svg
methods.py Also disable C and C++ specific warnings in thirdparty code 2019-09-24 09:00:45 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
version.py Bump to 3.1.2-devel 2019-04-27 21:36:40 +02:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge