godot/servers/visual
lawnjelly 7de023e192
Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.

(cherry picked from commit 788f075b44)
2021-11-15 22:45:57 +01:00
..
portals Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
shader_language.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
shader_language.h [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_types.cpp [3.x] Makes shader 'TIME' available in custom functions by default 2021-06-11 15:23:24 +03:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
visual_server_scene.cpp Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
visual_server_scene.h Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
visual_server_viewport.cpp Only update render target directly if ARVR mode is off 2021-10-26 21:40:25 +11:00
visual_server_viewport.h Add support for contrast-adaptive sharpening in 3D (GLES3 only) 2021-06-21 15:37:31 +02:00
visual_server_wrap_mt.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_wrap_mt.h Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00