godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
2019-01-07 12:30:35 +01:00

70 lines
1.3 KiB
C++

#ifndef B3_COLLIDABLE_H
#define B3_COLLIDABLE_H
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
enum b3ShapeTypes
{
SHAPE_HEIGHT_FIELD = 1,
SHAPE_CONVEX_HULL = 3,
SHAPE_PLANE = 4,
SHAPE_CONCAVE_TRIMESH = 5,
SHAPE_COMPOUND_OF_CONVEX_HULLS = 6,
SHAPE_SPHERE = 7,
MAX_NUM_SHAPE_TYPES,
};
typedef struct b3Collidable b3Collidable_t;
struct b3Collidable
{
union {
int m_numChildShapes;
int m_bvhIndex;
};
union {
float m_radius;
int m_compoundBvhIndex;
};
int m_shapeType;
union {
int m_shapeIndex;
float m_height;
};
};
typedef struct b3GpuChildShape b3GpuChildShape_t;
struct b3GpuChildShape
{
b3Float4 m_childPosition;
b3Quat m_childOrientation;
union {
int m_shapeIndex; //used for SHAPE_COMPOUND_OF_CONVEX_HULLS
int m_capsuleAxis;
};
union {
float m_radius; //used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
int m_numChildShapes; //used for compound shape
};
union {
float m_height; //used for childshape of SHAPE_COMPOUND_OF_CAPSULES
int m_collidableShapeIndex;
};
int m_shapeType;
};
struct b3CompoundOverlappingPair
{
int m_bodyIndexA;
int m_bodyIndexB;
// int m_pairType;
int m_childShapeIndexA;
int m_childShapeIndexB;
};
#endif //B3_COLLIDABLE_H