godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
2019-01-07 12:30:35 +01:00

36 lines
847 B
C++

#ifndef B3_CONTACT4DATA_H
#define B3_CONTACT4DATA_H
#include "Bullet3Common/shared/b3Float4.h"
typedef struct b3Contact4Data b3Contact4Data_t;
struct b3Contact4Data
{
b3Float4 m_worldPosB[4];
// b3Float4 m_localPosA[4];
// b3Float4 m_localPosB[4];
b3Float4 m_worldNormalOnB; // w: m_nPoints
unsigned short m_restituitionCoeffCmp;
unsigned short m_frictionCoeffCmp;
int m_batchIdx;
int m_bodyAPtrAndSignBit; //x:m_bodyAPtr, y:m_bodyBPtr
int m_bodyBPtrAndSignBit;
int m_childIndexA;
int m_childIndexB;
int m_unused1;
int m_unused2;
};
inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
{
return (int)contact->m_worldNormalOnB.w;
};
inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)
{
contact->m_worldNormalOnB.w = (float)numPoints;
};
#endif //B3_CONTACT4DATA_H