godot/drivers/gles3
Malcolm Nixon d7f7c92f61 Unbind the framebuffer when updating meshes.
While the vertex shaders used to update the meshes aren't actually rendering to the framebuffer, they may still refuse to run with some framebuffers bound - such as XR with multiple views.

(cherry picked from commit 679f5bf410)
2023-08-31 20:19:31 +02:00
..
effects Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
storage Unbind the framebuffer when updating meshes. 2023-08-31 20:19:31 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
rasterizer_canvas_gles3.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
rasterizer_gles3.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp Moved variables closer to usage to fix unused variable warning 2023-06-22 23:01:09 +02:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
shader_gles3.cpp fix gles texture uniform array binding 2023-05-26 23:11:02 +03:00
shader_gles3.h fix gles texture uniform array binding 2023-05-26 23:11:02 +03:00