23cf6a85bd
Part of #4196.
147 lines
4.2 KiB
Plaintext
147 lines
4.2 KiB
Plaintext
[gd_scene load_steps=10 format=1]
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[ext_resource path="res://coin.gd" type="Script" id=1]
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[ext_resource path="res://coin.png" type="Texture" id=2]
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[ext_resource path="res://sound_coin.wav" type="Sample" id=3]
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[ext_resource path="res://bullet.png" type="Texture" id=4]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 10.0
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[sub_resource type="Animation" id=2]
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resource/name = "spin"
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length = 1.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 2, 1, 0 ] }
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[sub_resource type="Animation" id=3]
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length = 8.0
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loop = false
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step = 0.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0 ] }
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tracks/1/type = "value"
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tracks/1/path = NodePath("sound:play/play")
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tracks/1/interp = 1
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tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ "coin" ] }
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tracks/2/type = "value"
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tracks/2/path = NodePath("particles:visibility/self_opacity")
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tracks/2/interp = 1
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tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
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tracks/3/type = "value"
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tracks/3/path = NodePath("sprite:visibility/self_opacity")
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tracks/3/interp = 1
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tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
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tracks/4/type = "value"
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tracks/4/path = NodePath("particles:config/emitting")
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tracks/4/interp = 1
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tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ true ] }
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tracks/5/type = "method"
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tracks/5/path = NodePath(".")
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tracks/5/interp = 1
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tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
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[sub_resource type="SampleLibrary" id=4]
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samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
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[sub_resource type="ColorRamp" id=5]
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offsets = FloatArray( 0, 1 )
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colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
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[node name="coin" type="Area2D"]
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input/pickable = true
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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script/script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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hframes = 4
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[node name="anim" type="AnimationPlayer" parent="."]
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playback/process_mode = 1
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/spin = SubResource( 2 )
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anims/taken = SubResource( 3 )
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playback/active = true
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playback/speed = 3.0
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blend_times = [ ]
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autoplay = "spin"
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[node name="collision" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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[node name="sound" type="SamplePlayer2D" parent="."]
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params/volume_db = 0.0
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params/pitch_scale = 1.0
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params/attenuation/min_distance = 1.0
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params/attenuation/max_distance = 2048.0
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params/attenuation/distance_exp = 1.0
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config/polyphony = 1
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config/samples = SubResource( 4 )
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config/pitch_random = 0.0
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[node name="particles" type="Particles2D" parent="."]
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visibility/blend_mode = 1
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config/amount = 8
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config/lifetime = 0.4
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config/emitting = false
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config/half_extents = Vector2( 5, 5 )
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config/texture = ExtResource( 4 )
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params/direction = 0.0
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params/spread = 10.0
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params/linear_velocity = 0.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 0.0
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 0.2
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params/final_size = 0.2
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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color/color_ramp = SubResource( 5 )
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[node name="enabler" type="VisibilityEnabler2D" parent="."]
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rect = Rect2( -10, -10, 20, 20 )
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enabler/pause_animations = true
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enabler/freeze_bodies = true
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enabler/pause_particles = true
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enabler/process_parent = false
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enabler/fixed_process_parent = false
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[connection signal="body_enter" from="." to="." method="_on_body_enter"]
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