23cf6a85bd
Part of #4196.
230 lines
6.0 KiB
Plaintext
230 lines
6.0 KiB
Plaintext
[gd_scene load_steps=12 format=1]
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[ext_resource path="res://rail.gd" type="Script" id=1]
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[ext_resource path="res://ship.gd" type="Script" id=2]
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[ext_resource path="res://ship.png" type="Texture" id=3]
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[ext_resource path="res://fire.png" type="Texture" id=4]
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[ext_resource path="res://explosion.tscn" type="PackedScene" id=5]
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[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
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[ext_resource path="res://sound_explode.wav" type="Sample" id=7]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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custom_solver_bias = 0.0
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points = Vector2Array( 25.9104, 1.3603, -20.5637, 14.8656, -20.5637, -15.3227 )
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[sub_resource type="ColorRamp" id=2]
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offsets = FloatArray( 0, 0.474062, 0.653631, 1 )
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colors = ColorArray( 0.154794, 0.413313, 0.991004, 1, 0.555474, 0.971578, 0, 1, 0.82934, 0.989088, 0.616085, 0.383915, 1, 1, 1, 0 )
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[sub_resource type="Animation" id=3]
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length = 1.0
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:visibility/visible")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
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tracks/1/type = "value"
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tracks/1/path = NodePath("thruster:config/emitting")
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tracks/1/interp = 1
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tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
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tracks/2/type = "value"
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tracks/2/path = NodePath("explosion:config/emitting")
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tracks/2/interp = 1
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tracks/2/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
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[sub_resource type="SampleLibrary" id=4]
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samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
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samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 7 ) }
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[node name="rail" type="Node2D"]
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script/script = ExtResource( 1 )
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[node name="ship" type="Area2D" parent="."]
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transform/pos = Vector2( 253.607, 282.275 )
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input/pickable = true
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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script/script = ExtResource( 2 )
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[node name="sprite" type="Sprite" parent="ship"]
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texture = ExtResource( 3 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ship"]
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build_mode = 0
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polygon = Vector2Array( -20.5637, -15.3227, 25.9104, 1.3603, -20.5637, 14.8656 )
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shape_range = Vector2( -1, -1 )
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trigger = false
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[node name="thruster" type="Particles2D" parent="ship"]
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visibility/blend_mode = 1
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transform/pos = Vector2( -26.528, -0.358481 )
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transform/rot = -91.1436
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config/amount = 32
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config/lifetime = 2.0
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config/time_scale = 5.0
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config/emitting = false
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config/local_space = false
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config/texture = ExtResource( 4 )
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params/direction = 0.0
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params/spread = 10.0
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params/linear_velocity = 20.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 0.0
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 1.0
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params/final_size = 1.0
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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color/color_ramp = SubResource( 2 )
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[node name="anim" type="AnimationPlayer" parent="ship"]
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playback/process_mode = 1
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/explode = SubResource( 3 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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autoplay = ""
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[node name="shootfrom" type="Position2D" parent="ship"]
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transform/pos = Vector2( 35.3307, 0.875969 )
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[node name="explosion" parent="ship" instance=ExtResource( 5 )]
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transform/rot = -91.1436
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config/explosiveness = 0.1
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params/gravity_strength = 9.8
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[node name="sfx" type="SamplePlayer" parent="ship"]
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config/polyphony = 1
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config/samples = SubResource( 4 )
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default/volume_db = 0.0
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default/pitch_scale = 1.0
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default/pan = 0.0
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default/depth = 0.0
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default/height = 0.0
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default/filter/type = 0
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default/filter/cutoff = 0.0
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default/filter/resonance = 0.0
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default/filter/gain = 0.0
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default/reverb_room = 2
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default/reverb_send = 0.0
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default/chorus_send = 0.0
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[node name="camera" type="Camera2D" parent="."]
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anchor_mode = 0
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rotating = false
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current = true
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zoom = Vector2( 1, 1 )
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limit/left = -10000000
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limit/top = -10000000
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limit/right = 10000000
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limit/bottom = 10000000
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drag_margin/h_enabled = true
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drag_margin/v_enabled = true
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smoothing/enable = false
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smoothing/speed = 5.0
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drag_margin/left = 0.2
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drag_margin/top = 0.2
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drag_margin/right = 0.2
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drag_margin/bottom = 0.2
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[node name="hud" type="CanvasLayer" parent="."]
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layer = 1
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offset = Vector2( 0, 0 )
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rotation = 0.0
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scale = Vector2( 1, 1 )
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[node name="score" type="Label" parent="hud"]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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margin/left = 15.0
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margin/top = 13.0
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margin/right = 66.0
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margin/bottom = 26.0
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text = "SCORE:"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="score_points" type="Label" parent="hud"]
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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margin/left = 70.0
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margin/top = 13.0
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margin/right = 121.0
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margin/bottom = 26.0
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text = "0"
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align = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="back_to_menu" type="Button" parent="hud"]
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focus/ignore_mouse = false
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 2
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margin/left = 911.0
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margin/top = 10.0
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margin/right = 1006.0
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margin/bottom = 31.0
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toggle_mode = false
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text = "Back to Menu"
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flat = false
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[node name="game_over" type="Label" parent="hud"]
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visibility/visible = false
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focus/ignore_mouse = true
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focus/stop_mouse = true
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size_flags/horizontal = 2
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margin/left = 482.0
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margin/top = 286.0
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margin/right = 564.0
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margin/bottom = 299.0
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text = "GAME_OVER"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[connection signal="body_enter" from="ship" to="ship" method="_on_ship_body_enter"]
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[connection signal="area_enter" from="ship" to="ship" method="_on_ship_area_enter"]
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[connection signal="pressed" from="hud/back_to_menu" to="ship" method="_on_back_to_menu_pressed"]
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