godot/platform/linuxbsd/x11/key_mapping_x11.h
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00

56 lines
2.7 KiB
C++

/**************************************************************************/
/* key_mapping_x11.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* "Software"), to deal in the Software without restriction, including */
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/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/**************************************************************************/
#ifndef KEY_MAPPING_X11_H
#define KEY_MAPPING_X11_H
#include <X11/XF86keysym.h>
#include <X11/Xlib.h>
#define XK_MISCELLANY
#define XK_LATIN1
#define XK_XKB_KEYS
#include <X11/keysymdef.h>
#include "core/os/keyboard.h"
class KeyMappingX11 {
KeyMappingX11() {}
public:
static void initialize();
static Key get_keycode(KeySym p_keysym);
static unsigned int get_xlibcode(Key p_keysym);
static Key get_scancode(unsigned int p_code);
static char32_t get_unicode_from_keysym(KeySym p_keysym);
};
#endif // KEY_MAPPING_X11_H