godot/scene
2021-02-18 16:57:47 +07:00
..
2d Return setseek position if one exists in get_playback_position. 2021-02-16 14:27:40 +01:00
3d add null check in _update_particle_data_buffer() 2021-02-18 00:36:20 +01:00
animation add checks for node type range in add_node function 2021-02-17 14:22:50 +05:30
audio Return setseek position if one exists in get_playback_position. 2021-02-16 14:27:40 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Avoid function signals in ColorPicker to access the tree when it isn't in the tree 2021-02-18 16:57:47 +07:00
main Fix contact points debug for 3D Physics 2021-02-11 13:12:06 +01:00
resources Fixes crash when calling VisualShader::set_mode 2021-02-18 00:35:57 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00