godot/servers/audio
Gustav Lund 0672fc377e Fix of AudioRecordingEffect property
For debug purposes the boolean whether the recording is active or not were an editor property.
It has been removed to avoid users leaving it on true on close, causing it to be saved in the default_bus_layout
It was also renamed to better describe its functionality

related to issue: 20487
2018-07-27 09:52:54 +02:00
..
effects Fix of AudioRecordingEffect property 2018-07-27 09:52:54 +02:00
SCsub WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_driver_dummy.cpp -Project/Editor settings now use new inspector 2018-07-19 19:02:04 -03:00
audio_driver_dummy.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_effect.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_effect.h Audio Recording module 2018-07-26 14:14:29 +02:00
audio_filter_sw.cpp Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
audio_filter_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_rb_resampler.cpp Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
audio_rb_resampler.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_stream.cpp Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
audio_stream.h Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
reverb_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
reverb_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
voice_rb_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00