godot/modules/mono/utils
Ignacio Etcheverry 5ed3d34cd9 Fix --generate-mono-glue bug when directory doesn't exist
DirAccess::get_full_path(path) only works if the path exists. Implement our own abspath function.
2019-07-08 18:07:15 +02:00
..
android_utils.cpp Mono: Android build and shared libraries fixes 2019-07-03 17:48:12 +02:00
android_utils.h Mono: Android build and shared libraries fixes 2019-07-03 17:48:12 +02:00
macros.h Fix check to determine if [[noreturn]] attribute is usable 2019-02-10 18:45:18 +01:00
mono_reg_utils.cpp Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 01:32:41 +02:00
mono_reg_utils.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
mutex_utils.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
osx_utils.cpp Mono: Cleanup 2019-02-03 05:38:40 +01:00
osx_utils.h Mono: Fix hot reload build errors and cleanup 2019-01-22 18:33:36 +01:00
path_utils.cpp Fix --generate-mono-glue bug when directory doesn't exist 2019-07-08 18:07:15 +02:00
path_utils.h Fix --generate-mono-glue bug when directory doesn't exist 2019-07-08 18:07:15 +02:00
string_utils.cpp Fix generation of Mono Glue for Visual Studio 2017+ 2019-05-05 12:39:02 +02:00
string_utils.h C# bindings generator cleanup 2019-04-25 20:34:28 +02:00
thread_local.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
thread_local.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00