godot/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/IHandshake.cs

11 lines
283 B
C#

using System.Diagnostics.CodeAnalysis;
namespace GodotTools.IdeMessaging
{
public interface IHandshake
{
string GetHandshakeLine(string identity);
bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger);
}
}