godot/modules/mono/build_scripts
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
..
__init__.py
api_solution_build.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gen_cs_glue_version.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
godot_tools_build.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
make_android_mono_config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
mono_reg_utils.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
solution_builder.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00