godot/modules/mono/editor
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
..
GodotTools
bindings_generator.cpp
bindings_generator.h
csharp_project.cpp
csharp_project.h
editor_internal_calls.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_internal_calls.h
godotsharp_export.cpp
godotsharp_export.h
script_class_parser.cpp
script_class_parser.h