5ae1e172da
Added various functions basic math classes. Also enabled math checks …
65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
/*************************************************************************/
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/* math_defs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MATH_DEFS_H
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#define MATH_DEFS_H
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#define CMP_EPSILON 0.00001
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#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
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#define CMP_NORMALIZE_TOLERANCE 0.000001
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#define CMP_POINT_IN_PLANE_EPSILON 0.00001
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#ifdef DEBUG_ENABLED
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#define MATH_CHECKS
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#endif
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#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
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/**
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* "Real" is a type that will be translated to either floats or fixed depending
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* on the compilation setting
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*/
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enum ClockDirection {
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CLOCKWISE,
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COUNTERCLOCKWISE
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};
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#ifdef REAL_T_IS_DOUBLE
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typedef double real_t;
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#else
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typedef float real_t;
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#endif
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#endif // MATH_DEFS_H
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