godot/scene
James Buck 5f451e0fb2 Fix WindowDialog moving when resized from the left/top edge
get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
2019-11-24 23:39:55 -06:00
..
2d Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter 2019-11-21 08:53:24 +01:00
3d GIProbe::bake: Remove check for ownership 2019-11-21 08:48:56 +01:00
animation Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
audio
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Fix WindowDialog moving when resized from the left/top edge 2019-11-24 23:39:55 -06:00
main Setting the node process priority should not trigger an error 2019-11-21 18:08:52 +01:00
resources Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h