godot/servers/rendering/renderer_rd/storage_rd
2022-11-06 10:49:55 -08:00
..
forward_id_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
forward_id_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.cpp Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings 2022-11-06 10:49:55 -08:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Merge pull request #67578 from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
material_storage.h Fix incorrect setup of boolean uniform instances 2022-10-09 08:50:18 +03:00
mesh_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
mesh_storage.h Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
particles_storage.cpp Correctly set number of particle dispatches when setting view axis 2022-10-25 12:05:40 -07:00
particles_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
render_buffer_custom_data_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
render_scene_buffers_rd.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_buffers_rd.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_data_rd.cpp Emulate double precision for regular rendering operation. 2022-09-20 23:40:01 -07:00
render_scene_data_rd.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
texture_storage.h Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
utilities.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
utilities.h Prevent windows from having a size greater than device limit 2022-09-04 22:48:54 +02:00