godot/drivers/gles3/shaders
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
canvas.glsl Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
copy.glsl Screen space reflection effect 2016-11-29 19:55:12 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl working reflection probes!! 2016-11-19 13:23:37 -03:00
effect_blur.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl WIP particle system 2017-01-01 22:16:52 -03:00
resolve.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
scene.glsl Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
screen_space_reflection.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
SCsub begin work on new particle system 2016-12-30 08:35:54 -03:00
ssao_blur.glsl Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
ssao_minify.glsl Support for SSAO 2016-12-04 12:45:30 -03:00
ssao.glsl Support for SSAO 2016-12-04 12:45:30 -03:00
subsurf_scattering.glsl WIP particle system 2017-01-01 22:16:52 -03:00
tonemap.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00