781 lines
21 KiB
C++
781 lines
21 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#include "LinearMath/btVector3.h"
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#include "btRaycastVehicle.h"
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#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h"
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#include "LinearMath/btQuaternion.h"
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#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
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#include "btVehicleRaycaster.h"
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#include "btWheelInfo.h"
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#include "LinearMath/btMinMax.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
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#define ROLLING_INFLUENCE_FIX
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btRigidBody& btActionInterface::getFixedBody()
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{
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static btRigidBody s_fixed(0, 0,0);
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s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
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return s_fixed;
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}
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btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
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:m_vehicleRaycaster(raycaster),
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m_pitchControl(btScalar(0.))
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{
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m_chassisBody = chassis;
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m_indexRightAxis = 0;
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m_indexUpAxis = 2;
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m_indexForwardAxis = 1;
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defaultInit(tuning);
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}
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void btRaycastVehicle::defaultInit(const btVehicleTuning& tuning)
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{
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(void)tuning;
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m_currentVehicleSpeedKmHour = btScalar(0.);
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m_steeringValue = btScalar(0.);
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}
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btRaycastVehicle::~btRaycastVehicle()
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{
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}
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//
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// basically most of the code is general for 2 or 4 wheel vehicles, but some of it needs to be reviewed
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//
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btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel)
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{
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btWheelInfoConstructionInfo ci;
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ci.m_chassisConnectionCS = connectionPointCS;
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ci.m_wheelDirectionCS = wheelDirectionCS0;
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ci.m_wheelAxleCS = wheelAxleCS;
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ci.m_suspensionRestLength = suspensionRestLength;
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ci.m_wheelRadius = wheelRadius;
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ci.m_suspensionStiffness = tuning.m_suspensionStiffness;
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ci.m_wheelsDampingCompression = tuning.m_suspensionCompression;
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ci.m_wheelsDampingRelaxation = tuning.m_suspensionDamping;
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ci.m_frictionSlip = tuning.m_frictionSlip;
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ci.m_bIsFrontWheel = isFrontWheel;
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ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm;
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ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce;
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m_wheelInfo.push_back( btWheelInfo(ci));
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btWheelInfo& wheel = m_wheelInfo[getNumWheels()-1];
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updateWheelTransformsWS( wheel , false );
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updateWheelTransform(getNumWheels()-1,false);
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return wheel;
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}
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const btTransform& btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const
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{
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btAssert(wheelIndex < getNumWheels());
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const btWheelInfo& wheel = m_wheelInfo[wheelIndex];
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return wheel.m_worldTransform;
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}
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void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedTransform)
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{
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btWheelInfo& wheel = m_wheelInfo[ wheelIndex ];
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updateWheelTransformsWS(wheel,interpolatedTransform);
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btVector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
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const btVector3& right = wheel.m_raycastInfo.m_wheelAxleWS;
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btVector3 fwd = up.cross(right);
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fwd = fwd.normalize();
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// up = right.cross(fwd);
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// up.normalize();
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//rotate around steering over de wheelAxleWS
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btScalar steering = wheel.m_steering;
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btQuaternion steeringOrn(up,steering);//wheel.m_steering);
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btMatrix3x3 steeringMat(steeringOrn);
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btQuaternion rotatingOrn(right,-wheel.m_rotation);
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btMatrix3x3 rotatingMat(rotatingOrn);
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btMatrix3x3 basis2;
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basis2[0][m_indexRightAxis] = -right[0];
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basis2[1][m_indexRightAxis] = -right[1];
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basis2[2][m_indexRightAxis] = -right[2];
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basis2[0][m_indexUpAxis] = up[0];
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basis2[1][m_indexUpAxis] = up[1];
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basis2[2][m_indexUpAxis] = up[2];
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basis2[0][m_indexForwardAxis] = fwd[0];
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basis2[1][m_indexForwardAxis] = fwd[1];
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basis2[2][m_indexForwardAxis] = fwd[2];
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wheel.m_worldTransform.setBasis(steeringMat * rotatingMat * basis2);
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wheel.m_worldTransform.setOrigin(
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wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength
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);
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}
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void btRaycastVehicle::resetSuspension()
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{
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int i;
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for (i=0;i<m_wheelInfo.size(); i++)
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{
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btWheelInfo& wheel = m_wheelInfo[i];
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wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
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wheel.m_suspensionRelativeVelocity = btScalar(0.0);
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wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
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//wheel_info.setContactFriction(btScalar(0.0));
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wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
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}
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}
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void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform)
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{
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wheel.m_raycastInfo.m_isInContact = false;
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btTransform chassisTrans = getChassisWorldTransform();
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if (interpolatedTransform && (getRigidBody()->getMotionState()))
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{
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getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
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}
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wheel.m_raycastInfo.m_hardPointWS = chassisTrans( wheel.m_chassisConnectionPointCS );
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wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() * wheel.m_wheelDirectionCS ;
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wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.getBasis() * wheel.m_wheelAxleCS;
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}
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btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
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{
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updateWheelTransformsWS( wheel,false);
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btScalar depth = -1;
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btScalar raylen = wheel.getSuspensionRestLength()+wheel.m_wheelsRadius;
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btVector3 rayvector = wheel.m_raycastInfo.m_wheelDirectionWS * (raylen);
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const btVector3& source = wheel.m_raycastInfo.m_hardPointWS;
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wheel.m_raycastInfo.m_contactPointWS = source + rayvector;
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const btVector3& target = wheel.m_raycastInfo.m_contactPointWS;
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btScalar param = btScalar(0.);
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btVehicleRaycaster::btVehicleRaycasterResult rayResults;
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btAssert(m_vehicleRaycaster);
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void* object = m_vehicleRaycaster->castRay(source,target,rayResults);
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wheel.m_raycastInfo.m_groundObject = 0;
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if (object)
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{
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param = rayResults.m_distFraction;
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depth = raylen * rayResults.m_distFraction;
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wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
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wheel.m_raycastInfo.m_isInContact = true;
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wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!;
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//wheel.m_raycastInfo.m_groundObject = object;
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btScalar hitDistance = param*raylen;
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wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius;
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//clamp on max suspension travel
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btScalar minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm*btScalar(0.01);
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btScalar maxSuspensionLength = wheel.getSuspensionRestLength()+ wheel.m_maxSuspensionTravelCm*btScalar(0.01);
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if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength)
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{
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wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength;
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}
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if (wheel.m_raycastInfo.m_suspensionLength > maxSuspensionLength)
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{
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wheel.m_raycastInfo.m_suspensionLength = maxSuspensionLength;
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}
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wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld;
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btScalar denominator= wheel.m_raycastInfo.m_contactNormalWS.dot( wheel.m_raycastInfo.m_wheelDirectionWS );
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btVector3 chassis_velocity_at_contactPoint;
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btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition();
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chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos);
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btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
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if ( denominator >= btScalar(-0.1))
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{
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wheel.m_suspensionRelativeVelocity = btScalar(0.0);
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wheel.m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
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}
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else
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{
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btScalar inv = btScalar(-1.) / denominator;
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wheel.m_suspensionRelativeVelocity = projVel * inv;
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wheel.m_clippedInvContactDotSuspension = inv;
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}
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} else
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{
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//put wheel info as in rest position
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wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
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wheel.m_suspensionRelativeVelocity = btScalar(0.0);
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wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
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wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
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}
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return depth;
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}
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const btTransform& btRaycastVehicle::getChassisWorldTransform() const
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{
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/*if (getRigidBody()->getMotionState())
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{
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btTransform chassisWorldTrans;
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getRigidBody()->getMotionState()->getWorldTransform(chassisWorldTrans);
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return chassisWorldTrans;
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}
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*/
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return getRigidBody()->getCenterOfMassTransform();
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}
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void btRaycastVehicle::updateVehicle( btScalar step )
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{
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{
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for (int i=0;i<getNumWheels();i++)
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{
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updateWheelTransform(i,false);
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}
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}
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m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length();
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const btTransform& chassisTrans = getChassisWorldTransform();
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btVector3 forwardW (
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chassisTrans.getBasis()[0][m_indexForwardAxis],
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chassisTrans.getBasis()[1][m_indexForwardAxis],
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chassisTrans.getBasis()[2][m_indexForwardAxis]);
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if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.))
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{
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m_currentVehicleSpeedKmHour *= btScalar(-1.);
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}
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//
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// simulate suspension
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//
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int i=0;
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for (i=0;i<m_wheelInfo.size();i++)
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{
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//btScalar depth;
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//depth =
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rayCast( m_wheelInfo[i]);
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}
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updateSuspension(step);
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for (i=0;i<m_wheelInfo.size();i++)
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{
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//apply suspension force
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btWheelInfo& wheel = m_wheelInfo[i];
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btScalar suspensionForce = wheel.m_wheelsSuspensionForce;
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if (suspensionForce > wheel.m_maxSuspensionForce)
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{
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suspensionForce = wheel.m_maxSuspensionForce;
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}
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btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
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btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
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getRigidBody()->applyImpulse(impulse, relpos);
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}
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updateFriction( step);
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for (i=0;i<m_wheelInfo.size();i++)
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{
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btWheelInfo& wheel = m_wheelInfo[i];
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btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition();
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btVector3 vel = getRigidBody()->getVelocityInLocalPoint( relpos );
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if (wheel.m_raycastInfo.m_isInContact)
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{
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const btTransform& chassisWorldTransform = getChassisWorldTransform();
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btVector3 fwd (
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chassisWorldTransform.getBasis()[0][m_indexForwardAxis],
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chassisWorldTransform.getBasis()[1][m_indexForwardAxis],
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chassisWorldTransform.getBasis()[2][m_indexForwardAxis]);
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btScalar proj = fwd.dot(wheel.m_raycastInfo.m_contactNormalWS);
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fwd -= wheel.m_raycastInfo.m_contactNormalWS * proj;
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btScalar proj2 = fwd.dot(vel);
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wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelsRadius);
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wheel.m_rotation += wheel.m_deltaRotation;
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} else
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{
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wheel.m_rotation += wheel.m_deltaRotation;
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}
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wheel.m_deltaRotation *= btScalar(0.99);//damping of rotation when not in contact
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}
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}
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void btRaycastVehicle::setSteeringValue(btScalar steering,int wheel)
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{
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btAssert(wheel>=0 && wheel < getNumWheels());
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btWheelInfo& wheelInfo = getWheelInfo(wheel);
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wheelInfo.m_steering = steering;
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}
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btScalar btRaycastVehicle::getSteeringValue(int wheel) const
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{
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return getWheelInfo(wheel).m_steering;
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}
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void btRaycastVehicle::applyEngineForce(btScalar force, int wheel)
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{
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btAssert(wheel>=0 && wheel < getNumWheels());
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btWheelInfo& wheelInfo = getWheelInfo(wheel);
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wheelInfo.m_engineForce = force;
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}
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const btWheelInfo& btRaycastVehicle::getWheelInfo(int index) const
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{
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btAssert((index >= 0) && (index < getNumWheels()));
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return m_wheelInfo[index];
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}
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btWheelInfo& btRaycastVehicle::getWheelInfo(int index)
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{
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btAssert((index >= 0) && (index < getNumWheels()));
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return m_wheelInfo[index];
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}
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void btRaycastVehicle::setBrake(btScalar brake,int wheelIndex)
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{
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btAssert((wheelIndex >= 0) && (wheelIndex < getNumWheels()));
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getWheelInfo(wheelIndex).m_brake = brake;
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}
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void btRaycastVehicle::updateSuspension(btScalar deltaTime)
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{
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(void)deltaTime;
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btScalar chassisMass = btScalar(1.) / m_chassisBody->getInvMass();
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for (int w_it=0; w_it<getNumWheels(); w_it++)
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{
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btWheelInfo &wheel_info = m_wheelInfo[w_it];
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if ( wheel_info.m_raycastInfo.m_isInContact )
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{
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btScalar force;
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// Spring
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{
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btScalar susp_length = wheel_info.getSuspensionRestLength();
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btScalar current_length = wheel_info.m_raycastInfo.m_suspensionLength;
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btScalar length_diff = (susp_length - current_length);
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force = wheel_info.m_suspensionStiffness
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* length_diff * wheel_info.m_clippedInvContactDotSuspension;
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}
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// Damper
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{
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btScalar projected_rel_vel = wheel_info.m_suspensionRelativeVelocity;
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{
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btScalar susp_damping;
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if ( projected_rel_vel < btScalar(0.0) )
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{
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susp_damping = wheel_info.m_wheelsDampingCompression;
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}
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else
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{
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susp_damping = wheel_info.m_wheelsDampingRelaxation;
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}
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force -= susp_damping * projected_rel_vel;
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}
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}
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// RESULT
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wheel_info.m_wheelsSuspensionForce = force * chassisMass;
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if (wheel_info.m_wheelsSuspensionForce < btScalar(0.))
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{
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wheel_info.m_wheelsSuspensionForce = btScalar(0.);
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}
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}
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else
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{
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wheel_info.m_wheelsSuspensionForce = btScalar(0.0);
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}
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}
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}
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struct btWheelContactPoint
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{
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btRigidBody* m_body0;
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btRigidBody* m_body1;
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btVector3 m_frictionPositionWorld;
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btVector3 m_frictionDirectionWorld;
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btScalar m_jacDiagABInv;
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btScalar m_maxImpulse;
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btWheelContactPoint(btRigidBody* body0,btRigidBody* body1,const btVector3& frictionPosWorld,const btVector3& frictionDirectionWorld, btScalar maxImpulse)
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:m_body0(body0),
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m_body1(body1),
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m_frictionPositionWorld(frictionPosWorld),
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m_frictionDirectionWorld(frictionDirectionWorld),
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m_maxImpulse(maxImpulse)
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{
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btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
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btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
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btScalar relaxation = 1.f;
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m_jacDiagABInv = relaxation/(denom0+denom1);
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}
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};
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btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround);
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btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround)
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{
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btScalar j1=0.f;
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const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld;
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btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition();
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btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition();
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btScalar maxImpulse = contactPoint.m_maxImpulse;
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btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1);
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btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2);
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btVector3 vel = vel1 - vel2;
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btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel);
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// calculate j that moves us to zero relative velocity
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j1 = -vrel * contactPoint.m_jacDiagABInv/btScalar(numWheelsOnGround);
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btSetMin(j1, maxImpulse);
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btSetMax(j1, -maxImpulse);
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return j1;
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}
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btScalar sideFrictionStiffness2 = btScalar(1.0);
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void btRaycastVehicle::updateFriction(btScalar timeStep)
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{
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//calculate the impulse, so that the wheels don't move sidewards
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int numWheel = getNumWheels();
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if (!numWheel)
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return;
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m_forwardWS.resize(numWheel);
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m_axle.resize(numWheel);
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m_forwardImpulse.resize(numWheel);
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m_sideImpulse.resize(numWheel);
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int numWheelsOnGround = 0;
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//collapse all those loops into one!
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for (int i=0;i<getNumWheels();i++)
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{
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btWheelInfo& wheelInfo = m_wheelInfo[i];
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class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
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if (groundObject)
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numWheelsOnGround++;
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m_sideImpulse[i] = btScalar(0.);
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m_forwardImpulse[i] = btScalar(0.);
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}
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{
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for (int i=0;i<getNumWheels();i++)
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{
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btWheelInfo& wheelInfo = m_wheelInfo[i];
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class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
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if (groundObject)
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{
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const btTransform& wheelTrans = getWheelTransformWS( i );
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btMatrix3x3 wheelBasis0 = wheelTrans.getBasis();
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m_axle[i] = -btVector3(
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wheelBasis0[0][m_indexRightAxis],
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wheelBasis0[1][m_indexRightAxis],
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wheelBasis0[2][m_indexRightAxis]);
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const btVector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
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btScalar proj = m_axle[i].dot(surfNormalWS);
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m_axle[i] -= surfNormalWS * proj;
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m_axle[i] = m_axle[i].normalize();
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m_forwardWS[i] = surfNormalWS.cross(m_axle[i]);
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m_forwardWS[i].normalize();
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resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS,
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*groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
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btScalar(0.), m_axle[i],m_sideImpulse[i],timeStep);
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m_sideImpulse[i] *= sideFrictionStiffness2;
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}
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}
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}
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btScalar sideFactor = btScalar(1.);
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btScalar fwdFactor = 0.5;
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bool sliding = false;
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{
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for (int wheel =0;wheel <getNumWheels();wheel++)
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{
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btWheelInfo& wheelInfo = m_wheelInfo[wheel];
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class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
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btScalar rollingFriction = 0.f;
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if (groundObject)
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{
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if (wheelInfo.m_engineForce != 0.f)
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{
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rollingFriction = wheelInfo.m_engineForce* timeStep;
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} else
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{
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btScalar defaultRollingFrictionImpulse = 0.f;
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btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
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btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
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btAssert(numWheelsOnGround > 0);
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rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround);
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}
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}
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//switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break)
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m_forwardImpulse[wheel] = btScalar(0.);
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m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
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if (groundObject)
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{
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m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
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btScalar maximp = wheelInfo.m_wheelsSuspensionForce * timeStep * wheelInfo.m_frictionSlip;
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btScalar maximpSide = maximp;
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btScalar maximpSquared = maximp * maximpSide;
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m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep;
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btScalar x = (m_forwardImpulse[wheel] ) * fwdFactor;
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btScalar y = (m_sideImpulse[wheel] ) * sideFactor;
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btScalar impulseSquared = (x*x + y*y);
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if (impulseSquared > maximpSquared)
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{
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sliding = true;
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btScalar factor = maximp / btSqrt(impulseSquared);
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m_wheelInfo[wheel].m_skidInfo *= factor;
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}
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}
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}
|
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}
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|
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if (sliding)
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{
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for (int wheel = 0;wheel < getNumWheels(); wheel++)
|
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{
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if (m_sideImpulse[wheel] != btScalar(0.))
|
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{
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if (m_wheelInfo[wheel].m_skidInfo< btScalar(1.))
|
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{
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m_forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
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m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
|
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}
|
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}
|
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}
|
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}
|
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|
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// apply the impulses
|
|
{
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for (int wheel = 0;wheel<getNumWheels() ; wheel++)
|
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{
|
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btWheelInfo& wheelInfo = m_wheelInfo[wheel];
|
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btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
|
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m_chassisBody->getCenterOfMassPosition();
|
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if (m_forwardImpulse[wheel] != btScalar(0.))
|
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{
|
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m_chassisBody->applyImpulse(m_forwardWS[wheel]*(m_forwardImpulse[wheel]),rel_pos);
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}
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if (m_sideImpulse[wheel] != btScalar(0.))
|
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{
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class btRigidBody* groundObject = (class btRigidBody*) m_wheelInfo[wheel].m_raycastInfo.m_groundObject;
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btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS -
|
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groundObject->getCenterOfMassPosition();
|
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|
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btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
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|
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#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
|
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btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
|
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rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence));
|
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#else
|
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rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
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#endif
|
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m_chassisBody->applyImpulse(sideImp,rel_pos);
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|
|
//apply friction impulse on the ground
|
|
groundObject->applyImpulse(-sideImp,rel_pos2);
|
|
}
|
|
}
|
|
}
|
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|
|
|
|
}
|
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|
|
|
|
|
|
void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
|
|
{
|
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|
|
for (int v=0;v<this->getNumWheels();v++)
|
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{
|
|
btVector3 wheelColor(0,1,1);
|
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if (getWheelInfo(v).m_raycastInfo.m_isInContact)
|
|
{
|
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wheelColor.setValue(0,0,1);
|
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} else
|
|
{
|
|
wheelColor.setValue(1,0,1);
|
|
}
|
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|
|
btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin();
|
|
|
|
btVector3 axle = btVector3(
|
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getWheelInfo(v).m_worldTransform.getBasis()[0][getRightAxis()],
|
|
getWheelInfo(v).m_worldTransform.getBasis()[1][getRightAxis()],
|
|
getWheelInfo(v).m_worldTransform.getBasis()[2][getRightAxis()]);
|
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|
|
//debug wheels (cylinders)
|
|
debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
|
|
debugDrawer->drawLine(wheelPosWS,getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)
|
|
{
|
|
// RayResultCallback& resultCallback;
|
|
|
|
btCollisionWorld::ClosestRayResultCallback rayCallback(from,to);
|
|
|
|
m_dynamicsWorld->rayTest(from, to, rayCallback);
|
|
|
|
if (rayCallback.hasHit())
|
|
{
|
|
|
|
const btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
|
|
if (body && body->hasContactResponse())
|
|
{
|
|
result.m_hitPointInWorld = rayCallback.m_hitPointWorld;
|
|
result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld;
|
|
result.m_hitNormalInWorld.normalize();
|
|
result.m_distFraction = rayCallback.m_closestHitFraction;
|
|
return (void*)body;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|