..
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
config.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
config.h
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
light_storage.cpp
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
light_storage.h
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
material_storage.cpp
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
2023-05-12 12:31:22 +02:00
material_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
mesh_storage.cpp
Fix AABB for unused bones
2023-06-29 16:03:20 +02:00
mesh_storage.h
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
particles_storage.cpp
Properly calculate lifetime_split for particles
2023-04-24 16:28:28 +02:00
particles_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_buffers_gles3.cpp
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
render_scene_buffers_gles3.h
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
texture_storage.cpp
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:32:25 +02:00
texture_storage.h
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:32:25 +02:00
utilities.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00