godot/modules/openxr/editor/openxr_interaction_profile_editor.h
2023-01-16 01:11:52 +01:00

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4.3 KiB
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/**************************************************************************/
/* openxr_interaction_profile_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OPENXR_INTERACTION_PROFILE_EDITOR_H
#define OPENXR_INTERACTION_PROFILE_EDITOR_H
#include "../action_map/openxr_action_map.h"
#include "../action_map/openxr_interaction_profile.h"
#include "../action_map/openxr_interaction_profile_meta_data.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/scroll_container.h"
#include "openxr_select_action_dialog.h"
class OpenXRInteractionProfileEditorBase : public ScrollContainer {
GDCLASS(OpenXRInteractionProfileEditorBase, ScrollContainer);
protected:
EditorUndoRedoManager *undo_redo;
Ref<OpenXRInteractionProfile> interaction_profile;
Ref<OpenXRActionMap> action_map;
bool is_dirty = false;
static void _bind_methods();
void _notification(int p_what);
const OpenXRInteractionProfileMetaData::InteractionProfile *profile_def = nullptr;
public:
Ref<OpenXRInteractionProfile> get_interaction_profile() { return interaction_profile; }
virtual void _update_interaction_profile() {}
virtual void _theme_changed() {}
void _do_update_interaction_profile();
void _add_binding(const String p_action, const String p_path);
void _remove_binding(const String p_action, const String p_path);
void remove_all_bindings_for_action(Ref<OpenXRAction> p_action);
OpenXRInteractionProfileEditorBase(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRInteractionProfile> p_interaction_profile);
};
class OpenXRInteractionProfileEditor : public OpenXRInteractionProfileEditorBase {
GDCLASS(OpenXRInteractionProfileEditor, OpenXRInteractionProfileEditorBase);
private:
String selecting_for_io_path;
HBoxContainer *main_hb = nullptr;
OpenXRSelectActionDialog *select_action_dialog = nullptr;
void _add_io_path(VBoxContainer *p_container, const OpenXRInteractionProfileMetaData::IOPath *p_io_path);
public:
void select_action_for(const String p_io_path);
void action_selected(const String p_action);
void _on_remove_pressed(const String p_action, const String p_for_io_path);
virtual void _update_interaction_profile() override;
virtual void _theme_changed() override;
OpenXRInteractionProfileEditor(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRInteractionProfile> p_interaction_profile);
};
#endif // OPENXR_INTERACTION_PROFILE_EDITOR_H