godot/editor/plugins/style_box_editor_plugin.h
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

78 lines
3.3 KiB
C++

/*************************************************************************/
/* style_box_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STYLE_BOX_EDITOR_PLUGIN_H
#define STYLE_BOX_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "scene/gui/option_button.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/style_box.h"
class StyleBoxPreview : public VBoxContainer {
GDCLASS(StyleBoxPreview, VBoxContainer);
Panel *preview;
Ref<StyleBox> stylebox;
void _sb_changed();
protected:
static void _bind_methods();
public:
void edit(const Ref<StyleBox> &p_stylebox);
StyleBoxPreview();
};
class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin)
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual void parse_end();
};
class StyleBoxEditorPlugin : public EditorPlugin {
GDCLASS(StyleBoxEditorPlugin, EditorPlugin);
public:
virtual String get_name() const { return "StyleBox"; }
StyleBoxEditorPlugin(EditorNode *p_node);
};
#endif // STYLE_BOX_EDITOR_PLUGIN_H