godot/.travis.yml
2018-04-12 10:59:19 +02:00

110 lines
3.5 KiB
YAML

language: cpp
dist: trusty
sudo: false
env:
global:
- SCONS_CACHE=$HOME/.scons_cache
- SCONS_CACHE_LIMIT=1024
- OPTIONS="verbose=yes progress=no gdnative_wrapper=yes"
- secure: "n/H0YCWDhq3Pl2vOtv8Ai3IltGBHHh9VdL+SENitCBln1N7ygNf17KTEnmBZA+kVCsAVL3M2no8bXDYshlsU5AwxwOC8x3hn+rLmanNkyY3YQiHvCUeduVRbUj+JmirJZGyf/RDifk1mj43ksHlLxDgRnzKEFh5dnXW1neAywU7XKsOOKbvE1+chmCsGeif9/zrn77y+znq0ZTsoy+TDUEXvBSTJsBc6gvyosD7qCf5BHjsv7/g8WkC1hM8C8qwNw9loihDfurQtYLenOffK8duldyqiFiggbRY4RoPGPn6s92Zd30/NNjFsUGMooVj6If3aYHP4oNqToCW4okMIER94Vt4tExlCrkhqClfUM+H/miQYfPNlYH02cGXREwxyKwHBhb5IEjUcLNV9bnW9hQPaTAVkJLRbaTqDjK1wIADgfNPJZ5p8EDnJL9sd6zVCWDEB3Jnf1nxhUkmDOBYRQv/j22m6tgOhZPt00sjwrJbFq8CB5qCgS5KktSN2Tnq9HMkZFFTK7uwYuMm2DMcuwS9B+eQWC0Cdauc2Pf4j4SF0SC6pbKrDyrb3UHM8Zoq+9BFrBiriAhKfZilCmLk38Jc/fkV8DJ/pkz8CUHVbRsSuKjtpvO50kdNIx+2qDcwVWhkRnbQf+gbJ1bvwbT9yfSRGZuTYr86f3XTBfvDFK9c="
cache:
directories:
- $SCONS_CACHE
matrix:
include:
- env: STATIC_CHECKS=yes
os: linux
compiler: clang
- env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools"
os: linux
compiler: gcc
- env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang"
os: linux
compiler: clang
#- env: GODOT_TARGET=windows TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools
# os: linux
# compiler: gcc
- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc
os: linux
compiler: gcc
- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools
os: osx
osx_image: xcode9.3
compiler: clang
- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: osx
osx_image: xcode9.3
compiler: clang
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-5.0
packages:
- build-essential
- scons
- pkg-config
- libx11-dev
- libxcursor-dev
- libxi-dev
- libxinerama-dev
- libxrandr-dev
- libgl1-mesa-dev
- libglu1-mesa-dev
- libasound2-dev
- libfreetype6-dev
# For cross-compiling to Windows.
#- binutils-mingw-w64-i686
#- binutils-mingw-w64-x86-64
#- gcc-mingw-w64-i686
#- gcc-mingw-w64-x86-64
#- g++-mingw-w64-i686
#- g++-mingw-w64-x86-64
#- mingw-w64
# For style checks.
- clang-format-5.0
coverity_scan:
project:
name: "godotengine/godot"
description: "Godot Engine Coverity scans"
notification_email: coverity@godotengine.org
build_command_prepend: ""
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan
before_install:
- echo -n | openssl s_client -connect https://scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca-
install:
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-linux.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
misc/travis/scons-local-osx.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-osx.sh;
fi
before_script:
- if [ "$GODOT_TARGET" = "android" ]; then
export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
fi
script:
- if [ "$STATIC_CHECKS" = "yes" ]; then
sh ./misc/travis/clang-format.sh;
else
scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $OPTIONS;
fi