godot/core/variant
reduz a69541da4c Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
array.cpp Implement bsearch for Vector and Packed*Array 2021-09-30 23:57:26 +00:00
array.h Merge pull request #47406 from mashumafi/master-Array-insert-rc 2021-08-28 21:18:39 +02:00
binder_common.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
callable.cpp Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
callable.h Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
callable_bind.cpp Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
callable_bind.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
container_type_validate.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dictionary.cpp Force String as Dictionary key instead of StringName 2021-07-01 16:03:37 -03:00
dictionary.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_ptrcall.h Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
native_ptr.h Fix const pointers types in docs and extension API. 2021-09-29 16:04:20 +02:00
type_info.h Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
typed_array.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
variant.cpp Enhance and cleanup stringify for Vector 2021-10-09 06:19:25 +00:00
variant.h Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
variant_call.cpp Implement Animation Compression 2021-10-21 18:27:34 -03:00
variant_construct.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
variant_construct.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_destruct.cpp Improve extension system 2021-08-05 14:57:31 -03:00
variant_destruct.h Improve extension system 2021-08-05 14:57:31 -03:00
variant_internal.h Zero Dictionary and Array variants when changing type with reset 2021-10-14 11:22:17 -03:00
variant_op.cpp Add Variant `in` operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_op.h Add Variant `in` operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_parser.cpp NaN, INF read/write bug fixed 2021-10-05 09:25:49 -04:00
variant_parser.h VariantParser: Fix uninitialized ResourceParser funcs 2021-07-30 23:23:31 +02:00
variant_setget.cpp Fix LUA-style assignment in Dictionary 2021-10-05 12:17:13 +02:00
variant_setget.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_utility.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00