dac2017dee
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
551 lines
20 KiB
C++
551 lines
20 KiB
C++
/*************************************************************************/
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/* physics_2d_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PHYSICS_2D_SERVER_H
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#define PHYSICS_2D_SERVER_H
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#include "object.h"
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#include "reference.h"
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#include "resource.h"
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class Physics2DDirectSpaceState;
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class Physics2DDirectBodyState : public Object {
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OBJ_TYPE( Physics2DDirectBodyState, Object );
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protected:
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static void _bind_methods();
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public:
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virtual Vector2 get_total_gravity() const=0; // get gravity vector working on this body space/area
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virtual float get_total_linear_damp() const=0; // get density of this body space/area
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virtual float get_total_angular_damp() const=0; // get density of this body space/area
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virtual float get_inverse_mass() const=0; // get the mass
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virtual real_t get_inverse_inertia() const=0; // get density of this body space
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virtual void set_linear_velocity(const Vector2& p_velocity)=0;
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virtual Vector2 get_linear_velocity() const=0;
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virtual void set_angular_velocity(real_t p_velocity)=0;
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virtual real_t get_angular_velocity() const=0;
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virtual void set_transform(const Matrix32& p_transform)=0;
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virtual Matrix32 get_transform() const=0;
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virtual void set_sleep_state(bool p_enable)=0;
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virtual bool is_sleeping() const=0;
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virtual int get_contact_count() const=0;
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virtual Vector2 get_contact_local_pos(int p_contact_idx) const=0;
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virtual Vector2 get_contact_local_normal(int p_contact_idx) const=0;
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virtual int get_contact_local_shape(int p_contact_idx) const=0;
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virtual RID get_contact_collider(int p_contact_idx) const=0;
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virtual Vector2 get_contact_collider_pos(int p_contact_idx) const=0;
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virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
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virtual Object* get_contact_collider_object(int p_contact_idx) const;
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virtual int get_contact_collider_shape(int p_contact_idx) const=0;
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virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const=0;
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virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
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virtual real_t get_step() const=0;
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virtual void integrate_forces();
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virtual Physics2DDirectSpaceState* get_space_state()=0;
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Physics2DDirectBodyState();
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};
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class Physics2DShapeQueryResult;
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//used for script
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class Physics2DShapeQueryParameters : public Reference {
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OBJ_TYPE(Physics2DShapeQueryParameters, Reference);
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friend class Physics2DDirectSpaceState;
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RID shape;
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Matrix32 transform;
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Vector2 motion;
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float margin;
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Set<RID> exclude;
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uint32_t layer_mask;
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uint32_t object_type_mask;
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protected:
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static void _bind_methods();
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public:
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void set_shape(const RES& p_shape);
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void set_shape_rid(const RID& p_shape);
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RID get_shape_rid() const;
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void set_transform(const Matrix32& p_transform);
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Matrix32 get_transform() const;
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void set_motion(const Vector2& p_motion);
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Vector2 get_motion() const;
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void set_margin(float p_margin);
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float get_margin() const;
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void set_layer_mask(int p_layer_mask);
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int get_layer_mask() const;
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void set_object_type_mask(int p_object_type_mask);
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int get_object_type_mask() const;
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void set_exclude(const Vector<RID>& p_exclude);
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Vector<RID> get_exclude() const;
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Physics2DShapeQueryParameters();
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};
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class Physics2DDirectSpaceState : public Object {
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OBJ_TYPE( Physics2DDirectSpaceState, Object );
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Dictionary _intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
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Array _intersect_point(const Vector2& p_point,int p_max_results=32,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_layers=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
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Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
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Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
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Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query,int p_max_results=32);
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Dictionary _get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
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protected:
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static void _bind_methods();
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public:
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enum ObjectTypeMask {
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TYPE_MASK_STATIC_BODY=1<<0,
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TYPE_MASK_KINEMATIC_BODY=1<<1,
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TYPE_MASK_RIGID_BODY=1<<2,
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TYPE_MASK_CHARACTER_BODY=1<<3,
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TYPE_MASK_AREA=1<<4,
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TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
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};
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struct RayResult {
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Vector2 position;
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Vector2 normal;
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RID rid;
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ObjectID collider_id;
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Object *collider;
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int shape;
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Variant metadata;
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};
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virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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struct ShapeResult {
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RID rid;
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ObjectID collider_id;
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Object *collider;
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int shape;
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Variant metadata;
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};
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virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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virtual bool collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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struct ShapeRestInfo {
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Vector2 point;
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Vector2 normal;
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RID rid;
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ObjectID collider_id;
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int shape;
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Vector2 linear_velocity; //velocity at contact point
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Variant metadata;
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};
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virtual bool rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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Physics2DDirectSpaceState();
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};
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class Physics2DShapeQueryResult : public Reference {
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OBJ_TYPE( Physics2DShapeQueryResult, Reference );
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Vector<Physics2DDirectSpaceState::ShapeResult> result;
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friend class Physics2DDirectSpaceState;
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protected:
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static void _bind_methods();
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public:
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int get_result_count() const;
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RID get_result_rid(int p_idx) const;
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ObjectID get_result_object_id(int p_idx) const;
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Object* get_result_object(int p_idx) const;
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int get_result_object_shape(int p_idx) const;
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Physics2DShapeQueryResult();
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};
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class Physics2DServer : public Object {
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OBJ_TYPE( Physics2DServer, Object );
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static Physics2DServer * singleton;
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protected:
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static void _bind_methods();
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public:
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static Physics2DServer * get_singleton();
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enum ShapeType {
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SHAPE_LINE, ///< plane:"plane"
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SHAPE_RAY, ///< float:"length"
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SHAPE_SEGMENT, ///< float:"length"
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SHAPE_CIRCLE, ///< float:"radius"
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SHAPE_RECTANGLE, ///< vec3:"extents"
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SHAPE_CAPSULE,
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SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
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SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
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SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
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};
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virtual RID shape_create(ShapeType p_shape)=0;
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virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
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virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
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virtual ShapeType shape_get_type(RID p_shape) const=0;
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virtual Variant shape_get_data(RID p_shape) const=0;
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virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
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//these work well, but should be used from the main thread only
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virtual bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
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/* SPACE API */
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virtual RID space_create()=0;
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virtual void space_set_active(RID p_space,bool p_active)=0;
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virtual bool space_is_active(RID p_space) const=0;
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enum SpaceParameter {
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SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
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SPACE_PARAM_CONTACT_MAX_SEPARATION,
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SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
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SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,
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SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD,
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SPACE_PARAM_BODY_TIME_TO_SLEEP,
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SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
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};
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virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
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virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
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// this function only works on fixed process, errors and returns null otherwise
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virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0;
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//missing space parameters
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/* AREA API */
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//missing attenuation? missing better override?
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enum AreaParameter {
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AREA_PARAM_GRAVITY,
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AREA_PARAM_GRAVITY_VECTOR,
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AREA_PARAM_GRAVITY_IS_POINT,
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AREA_PARAM_GRAVITY_POINT_ATTENUATION,
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AREA_PARAM_LINEAR_DAMP,
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AREA_PARAM_ANGULAR_DAMP,
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AREA_PARAM_PRIORITY
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};
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virtual RID area_create()=0;
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virtual void area_set_space(RID p_area, RID p_space)=0;
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virtual RID area_get_space(RID p_area) const=0;
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enum AreaSpaceOverrideMode {
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AREA_SPACE_OVERRIDE_DISABLED,
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AREA_SPACE_OVERRIDE_COMBINE,
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AREA_SPACE_OVERRIDE_REPLACE,
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};
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virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
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virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
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virtual void area_add_shape(RID p_area, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
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virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
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virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Matrix32& p_transform)=0;
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virtual int area_get_shape_count(RID p_area) const=0;
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virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
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virtual Matrix32 area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
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virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
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virtual void area_clear_shapes(RID p_area)=0;
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virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
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virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
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virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
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virtual void area_set_transform(RID p_area, const Matrix32& p_transform)=0;
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virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
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virtual Matrix32 area_get_transform(RID p_area) const=0;
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virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
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virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
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virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
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virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
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/* BODY API */
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//missing ccd?
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enum BodyMode {
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BODY_MODE_STATIC,
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BODY_MODE_KINEMATIC,
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BODY_MODE_RIGID,
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BODY_MODE_CHARACTER
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//BODY_MODE_SOFT ??
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};
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virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
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virtual void body_set_space(RID p_body, RID p_space)=0;
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virtual RID body_get_space(RID p_body) const=0;
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virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
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virtual BodyMode body_get_mode(RID p_body) const=0;
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virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
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virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
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virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform)=0;
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virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata)=0;
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virtual int body_get_shape_count(RID p_body) const=0;
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virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
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virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
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virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const=0;
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virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
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virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
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virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
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virtual void body_clear_shapes(RID p_body)=0;
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virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
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virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
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enum CCDMode {
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CCD_MODE_DISABLED,
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CCD_MODE_CAST_RAY,
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CCD_MODE_CAST_SHAPE,
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};
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virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode)=0;
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virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
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virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
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virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
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virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0;
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virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0;
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// common body variables
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enum BodyParameter {
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BODY_PARAM_BOUNCE,
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BODY_PARAM_FRICTION,
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BODY_PARAM_MASS, ///< unused for static, always infinite
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BODY_PARAM_GRAVITY_SCALE,
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BODY_PARAM_LINEAR_DAMP,
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BODY_PARAM_ANGULAR_DAMP,
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BODY_PARAM_MAX,
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};
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virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
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virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
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//state
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enum BodyState {
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BODY_STATE_TRANSFORM,
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BODY_STATE_LINEAR_VELOCITY,
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BODY_STATE_ANGULAR_VELOCITY,
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BODY_STATE_SLEEPING,
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BODY_STATE_CAN_SLEEP,
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};
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virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
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virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
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//do something about it
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virtual void body_set_applied_force(RID p_body, const Vector2& p_force)=0;
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virtual Vector2 body_get_applied_force(RID p_body) const=0;
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virtual void body_set_applied_torque(RID p_body, float p_torque)=0;
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virtual float body_get_applied_torque(RID p_body) const=0;
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virtual void body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse)=0;
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virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity)=0;
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//fix
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virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
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virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
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virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
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virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
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virtual int body_get_max_contacts_reported(RID p_body) const=0;
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virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
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virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
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virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth)=0;
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virtual float body_get_one_way_collision_max_depth(RID p_body) const=0;
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//missing remove
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virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
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virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
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virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
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virtual bool body_is_omitting_force_integration(RID p_body) const=0;
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virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
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virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
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virtual void body_set_pickable(RID p_body,bool p_pickable)=0;
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/* JOINT API */
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enum JointType {
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JOINT_PIN,
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JOINT_GROOVE,
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JOINT_DAMPED_SPRING
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};
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enum JointParam {
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JOINT_PARAM_BIAS,
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JOINT_PARAM_MAX_BIAS,
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JOINT_PARAM_MAX_FORCE,
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};
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virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value)=0;
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virtual real_t joint_get_param(RID p_joint,JointParam p_param) const=0;
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virtual RID pin_joint_create(const Vector2& p_anchor,RID p_body_a,RID p_body_b=RID())=0;
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virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b)=0;
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virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID())=0;
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enum DampedStringParam {
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DAMPED_STRING_REST_LENGTH,
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DAMPED_STRING_STIFFNESS,
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DAMPED_STRING_DAMPING
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};
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virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0;
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virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0;
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virtual JointType joint_get_type(RID p_joint) const=0;
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/* QUERY API */
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enum AreaBodyStatus {
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AREA_BODY_ADDED,
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AREA_BODY_REMOVED
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};
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/* MISC */
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virtual void free(RID p_rid)=0;
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virtual void set_active(bool p_active)=0;
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virtual void init()=0;
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virtual void step(float p_step)=0;
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virtual void sync()=0;
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virtual void flush_queries()=0;
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virtual void finish()=0;
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enum ProcessInfo {
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INFO_ACTIVE_OBJECTS,
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INFO_COLLISION_PAIRS,
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INFO_ISLAND_COUNT
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};
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virtual int get_process_info(ProcessInfo p_info)=0;
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Physics2DServer();
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~Physics2DServer();
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};
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VARIANT_ENUM_CAST( Physics2DServer::ShapeType );
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VARIANT_ENUM_CAST( Physics2DServer::SpaceParameter );
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VARIANT_ENUM_CAST( Physics2DServer::AreaParameter );
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VARIANT_ENUM_CAST( Physics2DServer::AreaSpaceOverrideMode );
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VARIANT_ENUM_CAST( Physics2DServer::BodyMode );
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VARIANT_ENUM_CAST( Physics2DServer::BodyParameter );
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VARIANT_ENUM_CAST( Physics2DServer::BodyState );
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VARIANT_ENUM_CAST( Physics2DServer::CCDMode );
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VARIANT_ENUM_CAST( Physics2DServer::JointParam );
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VARIANT_ENUM_CAST( Physics2DServer::JointType );
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VARIANT_ENUM_CAST( Physics2DServer::DampedStringParam );
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//VARIANT_ENUM_CAST( Physics2DServer::ObjectType );
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VARIANT_ENUM_CAST( Physics2DServer::AreaBodyStatus );
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VARIANT_ENUM_CAST( Physics2DServer::ProcessInfo );
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#endif
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