godot/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
Tomasz Chabora 6021ab5b01
Document remaining Visual Script classes
(cherry picked from commit 1054956461)
2021-07-15 10:46:04 +02:00

51 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="3.4">
<brief_description>
A Visual Script node returning a value of a property from an [Object].
</brief_description>
<description>
[VisualScriptPropertyGet] can return a value of any property from the current object or other objects.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;Object&quot;">
The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="index" type="String" setter="set_index" getter="get_index">
The indexed name of the property to retrieve. See [method Object.get_indexed] for details.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="property" type="String" setter="set_property" getter="get_property" default="&quot;&quot;">
The name of the property to retrieve. Changing this will clear [member index].
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0">
[code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
The property will be retrieved from this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
The property will be retrieved from the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
The property will be retrieved from an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
The property will be retrieved from a GDScript basic type (e.g. [Vector2]).
</constant>
</constants>
</class>