82f84f4c2f
It's code is based on RemoteTransform2D node.
31 lines
534 B
C++
31 lines
534 B
C++
#ifndef REMOTETRANSFORM_H
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#define REMOTETRANSFORM_H
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#include "scene/3d/spatial.h"
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class RemoteTransform : public Spatial
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{
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OBJ_TYPE(RemoteTransform,Spatial);
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NodePath remote_node;
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ObjectID cache;
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void _update_remote();
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void _update_cache();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_remote_node(const NodePath& p_remote_node);
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NodePath get_remote_node() const;
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virtual String get_configuration_warning() const;
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RemoteTransform();
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};
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#endif // REMOTETRANSFORM_H
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