6055e4424a
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene. * MessageQueue now uses growing pages, starts from a single 4k page. * Limit still exists, but because its not allocated by default, it can be much higher.
159 lines
6.0 KiB
C++
159 lines
6.0 KiB
C++
/**************************************************************************/
|
|
/* message_queue.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef MESSAGE_QUEUE_H
|
|
#define MESSAGE_QUEUE_H
|
|
|
|
#include "core/object/object_id.h"
|
|
#include "core/os/thread_safe.h"
|
|
#include "core/templates/local_vector.h"
|
|
#include "core/templates/paged_allocator.h"
|
|
#include "core/variant/variant.h"
|
|
|
|
class Object;
|
|
|
|
class CallQueue {
|
|
public:
|
|
enum {
|
|
PAGE_SIZE_BYTES = 4096
|
|
};
|
|
|
|
private:
|
|
enum {
|
|
TYPE_CALL,
|
|
TYPE_NOTIFICATION,
|
|
TYPE_SET,
|
|
TYPE_END, // End marker.
|
|
FLAG_SHOW_ERROR = 1 << 14,
|
|
FLAG_MASK = FLAG_SHOW_ERROR - 1,
|
|
};
|
|
|
|
struct Page {
|
|
uint8_t data[PAGE_SIZE_BYTES];
|
|
};
|
|
|
|
Mutex mutex;
|
|
typedef PagedAllocator<Page, true> Allocator;
|
|
|
|
Allocator *allocator = nullptr;
|
|
bool allocator_is_custom = false;
|
|
|
|
LocalVector<Page *> pages;
|
|
LocalVector<uint32_t> page_messages;
|
|
uint32_t max_pages = 0;
|
|
uint32_t pages_used = 0;
|
|
uint32_t page_offset = 0;
|
|
bool flushing = false;
|
|
|
|
struct Message {
|
|
Callable callable;
|
|
int16_t type;
|
|
union {
|
|
int16_t notification;
|
|
int16_t args;
|
|
};
|
|
};
|
|
|
|
_FORCE_INLINE_ void _ensure_first_page() {
|
|
if (unlikely(pages.is_empty())) {
|
|
pages.push_back(allocator->alloc());
|
|
page_messages.push_back(0);
|
|
pages_used = 1;
|
|
}
|
|
}
|
|
|
|
void _add_page();
|
|
|
|
void _call_function(const Callable &p_callable, const Variant *p_args, int p_argcount, bool p_show_error);
|
|
|
|
String error_text;
|
|
|
|
public:
|
|
Error push_callp(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
|
|
template <typename... VarArgs>
|
|
Error push_call(ObjectID p_id, const StringName &p_method, VarArgs... p_args) {
|
|
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
|
|
const Variant *argptrs[sizeof...(p_args) + 1];
|
|
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
|
|
argptrs[i] = &args[i];
|
|
}
|
|
return push_callp(p_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
|
|
}
|
|
|
|
Error push_callablep(const Callable &p_callable, const Variant **p_args, int p_argcount, bool p_show_error = false);
|
|
Error push_set(ObjectID p_id, const StringName &p_prop, const Variant &p_value);
|
|
Error push_notification(ObjectID p_id, int p_notification);
|
|
|
|
template <typename... VarArgs>
|
|
Error push_callable(const Callable &p_callable, VarArgs... p_args) {
|
|
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
|
|
const Variant *argptrs[sizeof...(p_args) + 1];
|
|
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
|
|
argptrs[i] = &args[i];
|
|
}
|
|
return push_callablep(p_callable, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
|
|
}
|
|
|
|
Error push_callp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
|
|
template <typename... VarArgs>
|
|
Error push_call(Object *p_object, const StringName &p_method, VarArgs... p_args) {
|
|
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
|
|
const Variant *argptrs[sizeof...(p_args) + 1];
|
|
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
|
|
argptrs[i] = &args[i];
|
|
}
|
|
return push_callp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
|
|
}
|
|
|
|
Error push_notification(Object *p_object, int p_notification);
|
|
Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value);
|
|
|
|
Error flush();
|
|
void clear();
|
|
void statistics();
|
|
|
|
bool is_flushing() const;
|
|
int get_max_buffer_usage() const;
|
|
|
|
CallQueue(Allocator *p_custom_allocator = 0, uint32_t p_max_pages = 8192, const String &p_error_text = String());
|
|
virtual ~CallQueue();
|
|
};
|
|
|
|
class MessageQueue : public CallQueue {
|
|
static MessageQueue *singleton;
|
|
|
|
public:
|
|
_FORCE_INLINE_ static MessageQueue *get_singleton() { return singleton; }
|
|
MessageQueue();
|
|
~MessageQueue();
|
|
};
|
|
|
|
#endif // MESSAGE_QUEUE_H
|