Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 6072eb878d Merge pull request #5849 from SaracenOne/expose_add_index
SurfaceTool add_index method exposed to scripts.
2016-07-22 08:39:40 +02:00
bin Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
core Merge pull request #5847 from 29jm/patch-3 2016-07-22 08:39:07 +02:00
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main Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
modules Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
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tools Update profiler curves on item toggled, closes #5680 2016-07-21 18:02:43 -03:00
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.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
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LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
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version.py Bump version to 2.1-beta \o/ 2016-07-12 08:24:09 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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