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default_theme
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
SCsub
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…
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animation.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_stream_sample.cpp
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Remove duplicate WARN_PRINT macro.
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2020-02-05 11:13:24 +01:00 |
audio_stream_sample.h
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doc: Complete documentation for VideoStreams
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2020-01-26 11:29:07 +01:00 |
bit_map.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bit_map.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
box_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
box_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
canvas.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
canvas.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
capsule_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
circle_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
circle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
curve.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
curve.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cylinder_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
cylinder_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
dynamic_font.cpp
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
dynamic_font.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
environment.cpp
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
environment.h
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
font.cpp
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
font.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
gradient.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
gradient.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
height_map_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
height_map_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
line_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
line_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
material.cpp
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[Vulkan] Fix typo in shading modes
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2020-02-11 12:02:24 +01:00 |
material.h
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
mesh.cpp
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
mesh.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
mesh_data_tool.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
mesh_data_tool.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
mesh_library.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
mesh_library.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
multimesh.cpp
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
multimesh.h
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
navigation_mesh.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
navigation_mesh.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
packed_scene.cpp
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Fixes import of models as PackedScene
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2020-01-07 07:21:17 +08:00 |
packed_scene.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
particles_material.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
particles_material.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
physics_material.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_material.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
plane_shape.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
plane_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
polygon_path_finder.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
polygon_path_finder.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
primitive_meshes.cpp
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
primitive_meshes.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
ray_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
ray_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
rectangle_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
rectangle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
resource_format_text.cpp
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
resource_format_text.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
segment_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
segment_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shader.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
shader.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
shape.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shape_2d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
skin.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
skin.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
sky.cpp
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
sky.h
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
space_2d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
space_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
sphere_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
sphere_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
style_box.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
style_box.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
surface_tool.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
surface_tool.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
text_file.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
text_file.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
texture.cpp
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Rewritten StreamTexture for better code reuse, added basis universal support
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2020-02-11 12:02:36 +01:00 |
texture.h
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Rewritten StreamTexture for better code reuse, added basis universal support
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2020-02-11 12:02:36 +01:00 |
theme.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
theme.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tile_set.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tile_set.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
video_stream.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader.cpp
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Added missing '\n' in visual shader expression node code generation
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2020-02-03 15:58:58 +03:00 |
visual_shader.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader_nodes.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader_nodes.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
world.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
world.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
world_2d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
world_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |