godot/scene
Markus Sauermann 608cbd8296 Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations

3.x version of #59682
2022-12-19 19:18:54 +01:00
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2d Include the follow-viewport-transform into CanvasLayer transform calculations 2022-12-19 19:18:54 +01:00
3d Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor 2022-12-13 10:29:28 -05:00
animation Fix animation signal caches_cleared firing timing 2022-12-04 20:24:55 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Check for null event in Tree._gui_input to avoid engine crash 2022-12-15 17:35:53 +01:00
main Include the follow-viewport-transform into CanvasLayer transform calculations 2022-12-19 19:18:54 +01:00
resources Merge pull request #69963 from lawnjelly/variant_parser_optional_readahead_3 2022-12-12 19:02:17 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 15:34:26 +01:00
property_utils.h
register_scene_types.cpp Add TorusMesh 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
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