godot/scene/2d/light_occluder_2d.cpp
lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00

288 lines
10 KiB
C++

/*************************************************************************/
/* light_occluder_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "light_occluder_2d.h"
#include "core/engine.h"
#define LINE_GRAB_WIDTH 8
#ifdef TOOLS_ENABLED
Rect2 OccluderPolygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
if (closed) {
PoolVector<Vector2>::Read r = polygon.read();
item_rect = Rect2();
for (int i = 0; i < polygon.size(); i++) {
Vector2 pos = r[i];
if (i == 0) {
item_rect.position = pos;
} else {
item_rect.expand_to(pos);
}
}
rect_cache_dirty = false;
} else {
if (polygon.size() == 0) {
item_rect = Rect2();
} else {
Vector2 d = Vector2(LINE_GRAB_WIDTH, LINE_GRAB_WIDTH);
item_rect = Rect2(polygon[0] - d, 2 * d);
for (int i = 1; i < polygon.size(); i++) {
item_rect.expand_to(polygon[i] - d);
item_rect.expand_to(polygon[i] + d);
}
}
}
}
return item_rect;
}
bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (closed) {
return Geometry::is_point_in_polygon(p_point, Variant(polygon));
} else {
const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
PoolVector<Vector2>::Read points = polygon.read();
for (int i = 0; i < polygon.size() - 1; i++) {
Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}
}
return false;
}
}
#endif
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
polygon = p_polygon;
rect_cache_dirty = true;
VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
}
PoolVector<Vector2> OccluderPolygon2D::get_polygon() const {
return polygon;
}
void OccluderPolygon2D::set_closed(bool p_closed) {
if (closed == p_closed) {
return;
}
closed = p_closed;
if (polygon.size()) {
VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, polygon, closed);
}
emit_changed();
}
bool OccluderPolygon2D::is_closed() const {
return closed;
}
void OccluderPolygon2D::set_cull_mode(CullMode p_mode) {
cull = p_mode;
VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon, VS::CanvasOccluderPolygonCullMode(p_mode));
}
OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const {
return cull;
}
RID OccluderPolygon2D::get_rid() const {
return occ_polygon;
}
void OccluderPolygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_closed", "closed"), &OccluderPolygon2D::set_closed);
ClassDB::bind_method(D_METHOD("is_closed"), &OccluderPolygon2D::is_closed);
ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &OccluderPolygon2D::set_cull_mode);
ClassDB::bind_method(D_METHOD("get_cull_mode"), &OccluderPolygon2D::get_cull_mode);
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &OccluderPolygon2D::set_polygon);
ClassDB::bind_method(D_METHOD("get_polygon"), &OccluderPolygon2D::get_polygon);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "closed"), "set_closed", "is_closed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Disabled,ClockWise,CounterClockWise"), "set_cull_mode", "get_cull_mode");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
BIND_ENUM_CONSTANT(CULL_DISABLED);
BIND_ENUM_CONSTANT(CULL_CLOCKWISE);
BIND_ENUM_CONSTANT(CULL_COUNTER_CLOCKWISE);
}
OccluderPolygon2D::OccluderPolygon2D() {
occ_polygon = RID_PRIME(VS::get_singleton()->canvas_occluder_polygon_create());
closed = true;
cull = CULL_DISABLED;
rect_cache_dirty = true;
}
OccluderPolygon2D::~OccluderPolygon2D() {
VS::get_singleton()->free(occ_polygon);
}
void LightOccluder2D::_poly_changed() {
#ifdef DEBUG_ENABLED
update();
#endif
}
void LightOccluder2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_CANVAS) {
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
}
if (p_what == NOTIFICATION_DRAW) {
if (Engine::get_singleton()->is_editor_hint()) {
if (occluder_polygon.is_valid()) {
PoolVector<Vector2> poly = occluder_polygon->get_polygon();
if (poly.size()) {
if (occluder_polygon->is_closed()) {
Vector<Color> color;
color.push_back(Color(0, 0, 0, 0.6));
draw_polygon(Variant(poly), color);
} else {
int ps = poly.size();
PoolVector<Vector2>::Read r = poly.read();
for (int i = 0; i < ps - 1; i++) {
draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
}
}
}
}
}
}
if (p_what == NOTIFICATION_EXIT_CANVAS) {
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
}
}
#ifdef TOOLS_ENABLED
Rect2 LightOccluder2D::_edit_get_rect() const {
return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
}
bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
}
#endif
void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
#ifdef DEBUG_ENABLED
if (occluder_polygon.is_valid()) {
occluder_polygon->disconnect("changed", this, "_poly_changed");
}
#endif
occluder_polygon = p_polygon;
if (occluder_polygon.is_valid()) {
VS::get_singleton()->canvas_light_occluder_set_polygon(occluder, occluder_polygon->get_rid());
} else {
VS::get_singleton()->canvas_light_occluder_set_polygon(occluder, RID());
}
#ifdef DEBUG_ENABLED
if (occluder_polygon.is_valid()) {
occluder_polygon->connect("changed", this, "_poly_changed");
}
update();
#endif
}
Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
return occluder_polygon;
}
void LightOccluder2D::set_occluder_light_mask(int p_mask) {
mask = p_mask;
VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, mask);
}
int LightOccluder2D::get_occluder_light_mask() const {
return mask;
}
String LightOccluder2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (!occluder_polygon.is_valid()) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
if (warning != String()) {
warning += "\n\n";
}
warning += TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
}
return warning;
}
void LightOccluder2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_occluder_polygon", "polygon"), &LightOccluder2D::set_occluder_polygon);
ClassDB::bind_method(D_METHOD("get_occluder_polygon"), &LightOccluder2D::get_occluder_polygon);
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);
ClassDB::bind_method("_poly_changed", &LightOccluder2D::_poly_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
}
LightOccluder2D::LightOccluder2D() {
occluder = RID_PRIME(VS::get_singleton()->canvas_light_occluder_create());
mask = 1;
set_notify_transform(true);
}
LightOccluder2D::~LightOccluder2D() {
VS::get_singleton()->free(occluder);
}