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godot
/
platform
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Rémi Verschelde
603119d301
Merge pull request
#82037
from bruvzg/macos_gl_min_size
...
[macOS] Enforce non-zero window size.
2023-09-21 14:27:42 +02:00
..
android
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
ios
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
linuxbsd
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
macos
Merge pull request
#82037
from bruvzg/macos_gl_min_size
2023-09-21 14:27:42 +02:00
web
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
windows
Merge pull request
#82031
from bruvzg/borderless_fs
2023-09-21 14:27:39 +02:00
register_platform_apis.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00