9484ee7a9e
Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
66 lines
2.4 KiB
XML
66 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFDocument" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="append_from_buffer">
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<return type="int" enum="Error" />
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<argument index="0" name="bytes" type="PackedByteArray" />
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<argument index="1" name="base_path" type="String" />
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<argument index="2" name="state" type="GLTFState" />
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<argument index="3" name="flags" type="int" default="0" />
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<argument index="4" name="bake_fps" type="int" default="30" />
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<description>
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</description>
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</method>
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<method name="append_from_file">
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<return type="int" enum="Error" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="state" type="GLTFState" />
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<argument index="2" name="flags" type="int" default="0" />
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<argument index="3" name="bake_fps" type="int" default="30" />
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<argument index="4" name="base_path" type="String" default="""" />
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<description>
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</description>
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</method>
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<method name="append_from_scene">
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<return type="int" enum="Error" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="state" type="GLTFState" />
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<argument index="2" name="flags" type="int" default="0" />
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<argument index="3" name="bake_fps" type="int" default="30" />
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<description>
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</description>
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</method>
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<method name="generate_buffer">
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<return type="PackedByteArray" />
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<argument index="0" name="state" type="GLTFState" />
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<description>
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</description>
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</method>
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<method name="generate_scene">
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<return type="Node" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="bake_fps" type="int" default="30" />
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<description>
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</description>
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</method>
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<method name="write_to_filesystem">
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<return type="int" enum="Error" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="path" type="String" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
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</member>
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</members>
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</class>
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