godot/scene/multiplayer
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
multiplayer_spawner.cpp Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
multiplayer_spawner.h Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
multiplayer_synchronizer.cpp Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
multiplayer_synchronizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_cache_interface.cpp Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
scene_cache_interface.h Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
scene_replication_interface.cpp Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
scene_replication_interface.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_replication_state.cpp Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
scene_replication_state.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_rpc_interface.cpp Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
scene_rpc_interface.h [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00