godot/modules/mono/mono_gd
Raul Santos be1dfd3b3a
C#: Allow exporting games without C#
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
..
gd_mono.cpp C#: Allow exporting games without C# 2023-10-16 05:07:11 +02:00
gd_mono.h C#: Allow exporting games without C# 2023-10-16 05:07:11 +02:00
gd_mono_cache.cpp [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
gd_mono_cache.h Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support 2023-09-25 17:18:05 +02:00