godot/servers/navigation_server_3d.cpp
Josh Jones 5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00

495 lines
26 KiB
C++

/*************************************************************************/
/* navigation_server_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
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/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#include "navigation_server_3d.h"
#ifdef DEBUG_ENABLED
#include "core/config/project_settings.h"
#endif // DEBUG_ENABLED
NavigationServer3D *NavigationServer3D::singleton = nullptr;
void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer3D::get_maps);
ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer3D::map_create);
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer3D::map_set_active);
ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer3D::map_is_active);
ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer3D::map_set_up);
ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up);
ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size);
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer3D::map_set_link_connection_radius);
ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer3D::map_get_link_connection_radius);
ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false));
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer3D::map_get_closest_point_owner);
ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer3D::map_get_links);
ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions);
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer3D::query_path);
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer3D::region_set_owner_id);
ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer3D::region_get_owner_id);
ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers);
ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh);
ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh);
ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer3D::link_create);
ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer3D::link_set_map);
ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer3D::link_get_map);
ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer3D::link_set_bidirectional);
ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer3D::link_is_bidirectional);
ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer3D::link_set_navigation_layers);
ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer3D::link_get_navigation_layers);
ClassDB::bind_method(D_METHOD("link_set_start_location", "link", "location"), &NavigationServer3D::link_set_start_location);
ClassDB::bind_method(D_METHOD("link_get_start_location", "link"), &NavigationServer3D::link_get_start_location);
ClassDB::bind_method(D_METHOD("link_set_end_location", "link", "location"), &NavigationServer3D::link_set_end_location);
ClassDB::bind_method(D_METHOD("link_get_end_location", "link"), &NavigationServer3D::link_get_end_location);
ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer3D::link_set_enter_cost);
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost);
ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer3D::link_get_travel_cost);
ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer3D::link_set_owner_id);
ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map);
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance);
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors);
ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer3D::agent_set_time_horizon);
ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer3D::agent_set_radius);
ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer3D::agent_set_max_speed);
ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer3D::agent_set_velocity);
ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process);
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}
const NavigationServer3D *NavigationServer3D::get_singleton() {
return singleton;
}
NavigationServer3D *NavigationServer3D::get_singleton_mut() {
return singleton;
}
NavigationServer3D::NavigationServer3D() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
#ifdef DEBUG_ENABLED
debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true);
debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true);
if (Engine::get_singleton()->is_editor_hint()) {
// enable NavigationServer3D when in Editor or else navmesh edge connections are invisible
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
set_debug_enabled(true);
}
#endif // DEBUG_ENABLED
}
NavigationServer3D::~NavigationServer3D() {
singleton = nullptr;
}
NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
create_callback = p_callback;
}
NavigationServer3D *NavigationServer3DManager::new_default_server() {
ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
return create_callback();
}
#ifdef DEBUG_ENABLED
void NavigationServer3D::_emit_navigation_debug_changed_signal() {
if (debug_dirty) {
debug_dirty = false;
emit_signal(SNAME("navigation_debug_changed"));
}
}
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_material() {
if (debug_navigation_geometry_face_material.is_valid()) {
return debug_navigation_geometry_face_material;
}
bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color();
Ref<StandardMaterial3D> face_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
face_material->set_albedo(get_debug_navigation_geometry_face_color());
if (enabled_geometry_face_random_color) {
face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
debug_navigation_geometry_face_material = face_material;
return debug_navigation_geometry_face_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_material() {
if (debug_navigation_geometry_edge_material.is_valid()) {
return debug_navigation_geometry_edge_material;
}
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_albedo(get_debug_navigation_geometry_edge_color());
if (enabled_edge_lines_xray) {
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
debug_navigation_geometry_edge_material = line_material;
return debug_navigation_geometry_edge_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() {
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
return debug_navigation_geometry_face_disabled_material;
}
Ref<StandardMaterial3D> face_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
face_disabled_material->set_albedo(get_debug_navigation_geometry_face_disabled_color());
debug_navigation_geometry_face_disabled_material = face_disabled_material;
return debug_navigation_geometry_face_disabled_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() {
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
return debug_navigation_geometry_edge_disabled_material;
}
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
Ref<StandardMaterial3D> line_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_disabled_material->set_albedo(get_debug_navigation_geometry_edge_disabled_color());
if (enabled_edge_lines_xray) {
line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
debug_navigation_geometry_edge_disabled_material = line_disabled_material;
return debug_navigation_geometry_edge_disabled_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connections_material() {
if (debug_navigation_edge_connections_material.is_valid()) {
return debug_navigation_edge_connections_material;
}
bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray();
Ref<StandardMaterial3D> edge_connections_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
edge_connections_material->set_albedo(get_debug_navigation_edge_connection_color());
if (enabled_edge_connections_xray) {
edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
edge_connections_material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
debug_navigation_edge_connections_material = edge_connections_material;
return debug_navigation_edge_connections_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_material() {
if (debug_navigation_link_connections_material.is_valid()) {
return debug_navigation_link_connections_material;
}
Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_albedo(debug_navigation_link_connection_color);
if (debug_navigation_enable_link_connections_xray) {
material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
debug_navigation_link_connections_material = material;
return debug_navigation_link_connections_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_disabled_material() {
if (debug_navigation_link_connections_disabled_material.is_valid()) {
return debug_navigation_link_connections_disabled_material;
}
Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_albedo(debug_navigation_link_connection_disabled_color);
if (debug_navigation_enable_link_connections_xray) {
material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
debug_navigation_link_connections_disabled_material = material;
return debug_navigation_link_connections_disabled_material;
}
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
debug_navigation_edge_connection_color = p_color;
if (debug_navigation_edge_connections_material.is_valid()) {
debug_navigation_edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
}
}
Color NavigationServer3D::get_debug_navigation_edge_connection_color() const {
return debug_navigation_edge_connection_color;
}
void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
debug_navigation_geometry_edge_color = p_color;
if (debug_navigation_geometry_edge_material.is_valid()) {
debug_navigation_geometry_edge_material->set_albedo(debug_navigation_geometry_edge_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const {
return debug_navigation_geometry_edge_color;
}
void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) {
debug_navigation_geometry_face_color = p_color;
if (debug_navigation_geometry_face_material.is_valid()) {
debug_navigation_geometry_face_material->set_albedo(debug_navigation_geometry_face_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_face_color() const {
return debug_navigation_geometry_face_color;
}
void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
debug_navigation_geometry_edge_disabled_color = p_color;
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
debug_navigation_geometry_edge_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const {
return debug_navigation_geometry_edge_disabled_color;
}
void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
debug_navigation_geometry_face_disabled_color = p_color;
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
debug_navigation_geometry_face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const {
return debug_navigation_geometry_face_disabled_color;
}
void NavigationServer3D::set_debug_navigation_link_connection_color(const Color &p_color) {
debug_navigation_link_connection_color = p_color;
if (debug_navigation_link_connections_material.is_valid()) {
debug_navigation_link_connections_material->set_albedo(debug_navigation_link_connection_color);
}
}
Color NavigationServer3D::get_debug_navigation_link_connection_color() const {
return debug_navigation_link_connection_color;
}
void NavigationServer3D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
debug_navigation_link_connection_disabled_color = p_color;
if (debug_navigation_link_connections_disabled_material.is_valid()) {
debug_navigation_link_connections_disabled_material->set_albedo(debug_navigation_link_connection_disabled_color);
}
}
Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color() const {
return debug_navigation_link_connection_disabled_color;
}
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
debug_navigation_enable_edge_connections = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {
return debug_navigation_enable_edge_connections;
}
void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {
debug_navigation_enable_edge_connections_xray = p_value;
if (debug_navigation_edge_connections_material.is_valid()) {
debug_navigation_edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_connections_xray);
}
}
bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const {
return debug_navigation_enable_edge_connections_xray;
}
void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
debug_navigation_enable_edge_lines = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {
return debug_navigation_enable_edge_lines;
}
void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {
debug_navigation_enable_edge_lines_xray = p_value;
if (debug_navigation_geometry_edge_material.is_valid()) {
debug_navigation_geometry_edge_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_lines_xray);
}
}
bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
return debug_navigation_enable_edge_lines_xray;
}
void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
debug_navigation_enable_geometry_face_random_color = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {
return debug_navigation_enable_geometry_face_random_color;
}
void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) {
debug_navigation_enable_link_connections = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_link_connections() const {
return debug_navigation_enable_link_connections;
}
void NavigationServer3D::set_debug_navigation_enable_link_connections_xray(const bool p_value) {
debug_navigation_enable_link_connections_xray = p_value;
if (debug_navigation_link_connections_material.is_valid()) {
debug_navigation_link_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_link_connections_xray);
}
}
bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() const {
return debug_navigation_enable_link_connections_xray;
}
void NavigationServer3D::set_debug_enabled(bool p_enabled) {
if (debug_enabled != p_enabled) {
debug_dirty = true;
}
debug_enabled = p_enabled;
if (debug_dirty) {
call_deferred("_emit_navigation_debug_changed_signal");
}
}
bool NavigationServer3D::get_debug_enabled() const {
return debug_enabled;
}
#endif // DEBUG_ENABLED
///////////////////////////////////////////////////////
void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {
ERR_FAIL_COND(!p_query_parameters.is_valid());
ERR_FAIL_COND(!p_query_result.is_valid());
const NavigationUtilities::PathQueryResult _query_result = _query_path(p_query_parameters->get_parameters());
p_query_result->set_path(_query_result.path);
}