a4005221f5
[ci skip]
38 lines
1.0 KiB
XML
38 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Ray 2D shape resource for physics.
|
|
</brief_description>
|
|
<description>
|
|
Ray 2D shape resource for physics. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_length" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the length of the ray.
|
|
</description>
|
|
</method>
|
|
<method name="set_length">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="length" type="float">
|
|
</argument>
|
|
<description>
|
|
Set the length of the ray.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="length" type="float" setter="set_length" getter="get_length">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|