godot/editor/editor_fonts.cpp

157 lines
6.7 KiB
C++

/*************************************************************************/
/* editor_fonts.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_fonts.h"
#include "builtin_fonts.h"
#include "doc_code_font.h"
#include "doc_font.h"
#include "doc_title_font.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) {
Ref<BitmapFont> font(memnew(BitmapFont));
font->add_texture(p_texture);
for (int i = 0; i < p_charcount; i++) {
const int *c = &p_chars[i * 8];
int chr = c[0];
Rect2 frect;
frect.pos.x = c[1];
frect.pos.y = c[2];
frect.size.x = c[3];
frect.size.y = c[4];
Point2 align(c[5], c[6] + p_valign);
int advance = c[7];
font->add_char(chr, 0, frect, align, advance);
}
font->set_height(p_height);
font->set_ascent(p_ascent);
return font;
}
#define MAKE_FALLBACKS(m_name) \
m_name->add_fallback(DroidSansFallback); \
m_name->add_fallback(DroidSansJapanese); \
m_name->add_fallback(DroidSansArabic); \
m_name->add_fallback(DroidSansHebrew); \
m_name->add_fallback(DroidSansThai);
#define MAKE_DROID_SANS(m_name, m_size) \
Ref<DynamicFont> m_name; \
m_name.instance(); \
m_name->set_size(m_size); \
m_name->set_font_data(DroidSans); \
MAKE_FALLBACKS(m_name);
void editor_register_fonts(Ref<Theme> p_theme) {
/* Droid Sans */
Ref<DynamicFontData> DroidSans;
DroidSans.instance();
DroidSans->set_font_ptr(_font_DroidSans, _font_DroidSans_size);
DroidSans->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> DroidSansFallback;
DroidSansFallback.instance();
DroidSansFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size);
DroidSansFallback->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> DroidSansJapanese;
DroidSansJapanese.instance();
DroidSansJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size);
DroidSansJapanese->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> DroidSansArabic;
DroidSansArabic.instance();
DroidSansArabic->set_font_ptr(_font_DroidSansArabic, _font_DroidSansArabic_size);
DroidSansArabic->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> DroidSansHebrew;
DroidSansHebrew.instance();
DroidSansHebrew->set_font_ptr(_font_DroidSansHebrew, _font_DroidSansHebrew_size);
DroidSansHebrew->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> DroidSansThai;
DroidSansThai.instance();
DroidSansThai->set_font_ptr(_font_DroidSansThai, _font_DroidSansThai_size);
DroidSansThai->set_force_autohinter(true); //just looks better..i think?
/* Source Code Pro */
Ref<DynamicFontData> dfmono;
dfmono.instance();
dfmono->set_font_ptr(_font_source_code_pro, _font_source_code_pro_size);
//dfd->set_force_autohinter(true); //just looks better..i think?
MAKE_DROID_SANS(df, int(EditorSettings::get_singleton()->get("interface/font_size")) * EDSCALE);
p_theme->set_default_theme_font(df);
//Ref<BitmapFont> doc_font = make_font(_bi_font_doc_font_height,_bi_font_doc_font_ascent,0,_bi_font_doc_font_charcount,_bi_font_doc_font_characters,p_theme->get_icon("DocFont","EditorIcons"));
//Ref<BitmapFont> doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons"));
//Ref<BitmapFont> doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons"));
MAKE_DROID_SANS(df_title, int(EDITOR_DEF("text_editor/help/help_title_font_size", 18)) * EDSCALE);
MAKE_DROID_SANS(df_doc, int(EDITOR_DEF("text_editor/help/help_font_size", 16)) * EDSCALE);
p_theme->set_font("doc", "EditorFonts", df_doc);
p_theme->set_font("doc_title", "EditorFonts", df_title);
Ref<DynamicFont> df_code;
df_code.instance();
df_code->set_size(int(EditorSettings::get_singleton()->get("interface/source_font_size")) * EDSCALE);
df_code->set_font_data(dfmono);
MAKE_FALLBACKS(df_code);
p_theme->set_font("source", "EditorFonts", df_code);
Ref<DynamicFont> df_doc_code;
df_doc_code.instance();
df_doc_code->set_size(int(EDITOR_DEF("text_editor/help/help_source_font_size", 14)) * EDSCALE);
df_doc_code->set_font_data(dfmono);
MAKE_FALLBACKS(df_doc_code);
p_theme->set_font("doc_source", "EditorFonts", df_doc_code);
//replace default theme
Ref<Texture> di;
Ref<StyleBox> ds;
fill_default_theme(p_theme, df, df_doc, di, ds, EDSCALE);
}