godot/drivers/vulkan
Juan Linietsky 60c7498cee Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2020-02-11 11:53:29 +01:00
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SCsub Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
rendering_device_vulkan.cpp Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2020-02-11 11:53:29 +01:00
rendering_device_vulkan.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
vk_enum_string_helper.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
vk_mem_alloc.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
vk_mem_alloc.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
vulkan_context.cpp Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
vulkan_context.h Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00