69 lines
2.7 KiB
XML
69 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="4.0">
|
|
<brief_description>
|
|
A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
|
|
</brief_description>
|
|
<description>
|
|
This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="fetch_physical_bones">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D].
|
|
</description>
|
|
</method>
|
|
<method name="get_physical_bone_node" qualifiers="const">
|
|
<return type="NodePath">
|
|
</return>
|
|
<argument index="0" name="joint_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns the [PhysicalBone2D] node at [code]joint_idx[/code].
|
|
</description>
|
|
</method>
|
|
<method name="set_physical_bone_node">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="joint_idx" type="int">
|
|
</argument>
|
|
<argument index="1" name="physicalbone2d_node" type="NodePath">
|
|
</argument>
|
|
<description>
|
|
Sets the [PhysicalBone2D] node at [code]joint_idx[/code].
|
|
[b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D].
|
|
</description>
|
|
</method>
|
|
<method name="start_simulation">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="bones" type="StringName[]" default="[]">
|
|
</argument>
|
|
<description>
|
|
Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world.
|
|
Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating.
|
|
</description>
|
|
</method>
|
|
<method name="stop_simulation">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="bones" type="StringName[]" default="[]">
|
|
</argument>
|
|
<description>
|
|
Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world.
|
|
Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0">
|
|
The amount of [PhysicalBone2D] nodes linked in this modification.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|