godot/modules/gdnative/pluginscript
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
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SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
pluginscript_instance.cpp [Net] Refactor RPCs, remove RSETs 2021-06-01 17:24:21 +02:00
pluginscript_instance.h [Net] Refactor RPCs, remove RSETs 2021-06-01 17:24:21 +02:00
pluginscript_language.cpp Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
pluginscript_language.h Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
pluginscript_loader.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
pluginscript_loader.h Improve resource load cache 2021-02-11 15:44:28 -03:00
pluginscript_script.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
pluginscript_script.h [Net] Refactor RPCs, remove RSETs 2021-06-01 17:24:21 +02:00
register_types.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00